Building a streaming in-browser unreal app for 3D Rendering
Budget: $30 – $250 USD
Glossi is a start-up empowering the best brands to create professional 3D rendered photos and video. Our platform tool brings real-time 3D via Unreal Engine to the cloud, empowering anyone to create photo-real videos and images of their products in seconds, from their browser.
We're looking for someone to assist in development of our Unreal-based application. Heavy on cinematics, the ideal candidate has deep experience with Sequencer, Datasmith, the Movie Queue Rendering Pipeline and camera work. You'll also need to work with cloud and web services, making them work in harmony.
Looking for someone who loves to solve novel and exciting problems, and want's to participating in building something new.
More can be found at our website: https://www.glossimade.com
Deliverables
- Replace sub-shots in existing sequence at runtime.
- Create an XML or JSON database to share jobs across Unreal and web
- Develop tools for in-game cinematic camera (ex. smart framing, auto focus, etc.)
- Implement run-time datasmith importer
- Help deliver proof of concept of in-browser streaming and communication with native web UI.
We're looking for someone to assist in development of our Unreal-based application. Heavy on cinematics, the ideal candidate has deep experience with Sequencer, Datasmith, the Movie Queue Rendering Pipeline and camera work. You'll also need to work with cloud and web services, making them work in harmony.
Looking for someone who loves to solve novel and exciting problems, and want's to participating in building something new.
More can be found at our website: https://www.glossimade.com
Deliverables
- Replace sub-shots in existing sequence at runtime.
- Create an XML or JSON database to share jobs across Unreal and web
- Develop tools for in-game cinematic camera (ex. smart framing, auto focus, etc.)
- Implement run-time datasmith importer
- Help deliver proof of concept of in-browser streaming and communication with native web UI.