A New Path for Moving Interfaces Via Gestural Technology -- 2
Budget: $8 – $15 USD
Gesture-based interfaces, which enable users to operate gadgets using, for instance, hand or finger motions, are gaining popularity.
Leap Motion introduced a widely touted product earlier this year that enables users to control applications on adjacent computers using hand and finger gestures.
The sale of the product, coupled with the introduction of the Microsoft Kinect game controller three years ago, represents a step forward for the usage of gestural interfaces in business settings, while industry watchers disagree about how helpful the controller actually is.These interfaces use algorithms for gesture recognition to recognize body movements. The systems then identify which device command a given gesture corresponds to and execute it. For instance, turning a page on an e-reader screen might be indicated by moving a user's hand sideways.
Gesture recognition, which employs computer vision, image processing, and other techniques, is said to be beneficial in large part because it enables more direct communication with a machine without the use of a mouse or other intermediary device.
Despite the fact that the technology has long been regarded as a potentially useful, rich interface and that a number of gesture-control products have been made available over time, it has never become widely accepted.
Yet, given the numerous new products and research initiatives utilizing gesture recognition and developing the technology, this may be about to change.
However difficulties will arise in the process. For instance, some experts claim that gesture recognition still has sufficient compelling applications to be economically viable.
WHAT IS NEW?
More than 40 years of research have been done on gestural interfaces.
The extremely successful Kinect motion-sensing input device from Microsoft, released in 2010 for the Xbox 360 gaming system and Windows computers, was a significant advance for gestural interfaces in the market. In the first two months they were on the market, the business sold 8 million of the devices.
expanding curiosity
For a number of reasons, interest in gestural-interface technologies is rising.
Technology is something that people bring with them everywhere they go, according to Michael Zagorsek, vice president of product marketing at Leap Motion. "They desire that it be simpler to operate with. That, in my opinion, explains the groundswell of support.
Also, according to Fanie Duvenhage, director of the Human-Machine Interface Division at Microchip Technology, a producer of microcontrollers and analog semiconductors, technological advancements have made gesture detection more practical and economical.
He pointed out that these developments are in fields like signal processing, algorithms, and performance in low-cost, low-power computers.
According to Amnon Shenfeld, vice president for R&D at gestural-interface provider Eyesight Technologies, embedded computer platforms can already perform the processing necessary for machine vision, a crucial component of gesture recognition.
Gesture technology is growing in popularity, according to Rob Enderle, principal analyst with the market research firm the Enderle Group, mainly because it's another tool manufacturers can employ .
Leap Motion introduced a widely touted product earlier this year that enables users to control applications on adjacent computers using hand and finger gestures.
The sale of the product, coupled with the introduction of the Microsoft Kinect game controller three years ago, represents a step forward for the usage of gestural interfaces in business settings, while industry watchers disagree about how helpful the controller actually is.These interfaces use algorithms for gesture recognition to recognize body movements. The systems then identify which device command a given gesture corresponds to and execute it. For instance, turning a page on an e-reader screen might be indicated by moving a user's hand sideways.
Gesture recognition, which employs computer vision, image processing, and other techniques, is said to be beneficial in large part because it enables more direct communication with a machine without the use of a mouse or other intermediary device.
Despite the fact that the technology has long been regarded as a potentially useful, rich interface and that a number of gesture-control products have been made available over time, it has never become widely accepted.
Yet, given the numerous new products and research initiatives utilizing gesture recognition and developing the technology, this may be about to change.
However difficulties will arise in the process. For instance, some experts claim that gesture recognition still has sufficient compelling applications to be economically viable.
WHAT IS NEW?
More than 40 years of research have been done on gestural interfaces.
The extremely successful Kinect motion-sensing input device from Microsoft, released in 2010 for the Xbox 360 gaming system and Windows computers, was a significant advance for gestural interfaces in the market. In the first two months they were on the market, the business sold 8 million of the devices.
expanding curiosity
For a number of reasons, interest in gestural-interface technologies is rising.
Technology is something that people bring with them everywhere they go, according to Michael Zagorsek, vice president of product marketing at Leap Motion. "They desire that it be simpler to operate with. That, in my opinion, explains the groundswell of support.
Also, according to Fanie Duvenhage, director of the Human-Machine Interface Division at Microchip Technology, a producer of microcontrollers and analog semiconductors, technological advancements have made gesture detection more practical and economical.
He pointed out that these developments are in fields like signal processing, algorithms, and performance in low-cost, low-power computers.
According to Amnon Shenfeld, vice president for R&D at gestural-interface provider Eyesight Technologies, embedded computer platforms can already perform the processing necessary for machine vision, a crucial component of gesture recognition.
Gesture technology is growing in popularity, according to Rob Enderle, principal analyst with the market research firm the Enderle Group, mainly because it's another tool manufacturers can employ .