Unreal Engine Real-Time CGI non traditional Clock

Job ID: 39029977

Budget: $30 – $250 USD

Final Project Unreal Engine
Project Title: Real-Time CGI Clock

________________________________________
Objective:
Create an endless real-time clock with a non-classic visual interpretation of time. The project combines functionality, randomness, and artistic expression to reflect the passage of time dynamically.
________________________________________

Functionality Requirements:
1.Time Setting Options:

o Manual Time Input: Allow users to set the time manually via a UI.
o System Time Sync: Synchronize the clock with the system's real-time clock.

2.Time Representation:

o Dynamic and non-traditional visual representation of time.
o Randomness: Each moment appears different, introducing unpredictable elements

3.Dynamic Features:

o A visually dynamic environment with moving components to reflect the passage of time.
o Integration of randomness to ensure unique, evolving visuals.

4.Visual Representation
o Create distinct, non-digit-based visual representations for:
o Seconds: Rapid, dynamic changes (e.g., pulsating lights, moving particles).
o Minutes: Gradual transitions (e.g., shifting colors, evolving shapes).
o Hours: Larger, noticeable transformations (e.g., environmental changes, object movements).
_______________________________________

Technical Requirements
1.Minimum Two Blueprint Classes.
2.Camera System:
• Implement dynamic camera changes, such as panning, zooming, or following moving elements in the environment.
3.Animations:
• triggered by changes in time.
4.Audio:
• Background ambient sounds synchronized with the clock.
• Interactive sound effects tied to specific time-related events.
5.UI:
• Basic menu interface to:
o Set time manually.
o Toggle system synchronization.
o Optional other settings for the clock

My idea:
A futuristic looking environment.
There are orbs floating in the air the number of these orbs represents what hour it is.
and these orbs are floating above a pond where when a second passes we see a random water ripple in the pond.
and on top of the pond floats a flower like structure with 60 petals where petals grow one by one every minute.
so if the time is currently 14:23 we have 14 orbs floating 23 petals on the flower like structure and each second that passes we can see a water ripple in the pond.
it need to include cool animations for how the petals grow and disappear and same thing for the water ripples in the pond and the spawning of the orbs in the air and there disappearing and the lightning changes based on the tie of the day (day, night, sunset, sunrise etc..)