mode menu gta 5
Budget: $30 – $250 USD
I need a programmer who develops lua script for mod menu (that works in 2take1). With crash functionality.
GTA V allows you to send raw bytes to the client.
-Compromised bitbuffer which results in the famous Version mismatch/Err net array error message
-Invalid/out of bounds sync type handled in one of the sync handlers of CNetworkObjMgr
-Wrong model in the sync tree (Ped in Automobile)
-Invalid arguments for script events
-Crash objects
-Flooding
Importantly, I need a script that is capable of crashing/destroying other mod menu defenses, not just crashing common players, yes, other menu hacks with powerful defenses.
I would like to know your opinion if you can develop the same, For example, I can send a script already developed with this crash function, to improve its power. is out of date
GTA V allows you to send raw bytes to the client.
-Compromised bitbuffer which results in the famous Version mismatch/Err net array error message
-Invalid/out of bounds sync type handled in one of the sync handlers of CNetworkObjMgr
-Wrong model in the sync tree (Ped in Automobile)
-Invalid arguments for script events
-Crash objects
-Flooding
Importantly, I need a script that is capable of crashing/destroying other mod menu defenses, not just crashing common players, yes, other menu hacks with powerful defenses.
I would like to know your opinion if you can develop the same, For example, I can send a script already developed with this crash function, to improve its power. is out of date