Unity / C# game developer
Budget: $15 – $25 USD
Hi there! We're a team of 3 developers, looking for an extra Unity game developer as we've taken on more work recently. We need to have a Merge game developed (casual mobile game, see "Merge Inn" for reference). This might be a time limited work, 1 to couple months. But if things go as planned you might also become a permanent member of our team, working on various other fun projects.
You should be:
- Reliable, flexible, efficient - not pretending to be someone you're not.
- Sufficiently skilled & talented in Unity / C# (let's say at least 2 years of experience)
- More importantly, you should have developed a complete project from start to finish, even smaller ones count. But the quality should be decent in that case, or it should be interesting in some way (things where you reskinned some Unity assets are unfortunately not enough).
- No teams please, only individuals. Also, automatically generated bids will be erased right away. I'm only interested in someone who actually has 5 minutes to read this :)
- We need at least 70hrs/month the first month, after that it might be pretty flexible depending on amount of work.
What we offer:
- We're looking & strongly prefer long term cooperation. I'm currently working with 2 other developers, both for over 1 year now.
- The opportunity to work on various gaming projects. We're currently dividing our time between mobile casual games and more mature projects which we're producing ourselves (see the image references).
- If you become part of the core team, the ability to influence which games we work on, as we're still small and everyone's voice is heard :)
- Flexible work schedule, in general it doesn't matter which hours you work, or which days, as long as the monthly hours are met.
- Growing hourly rate if you stick with us long enough (at least 1 year)
- Ultimately, our vision is to become producers of great game / VR / AR immersive content, contract work is currently our stepping stone.
If you want to join us on your journey, you're welcome!
You should be:
- Reliable, flexible, efficient - not pretending to be someone you're not.
- Sufficiently skilled & talented in Unity / C# (let's say at least 2 years of experience)
- More importantly, you should have developed a complete project from start to finish, even smaller ones count. But the quality should be decent in that case, or it should be interesting in some way (things where you reskinned some Unity assets are unfortunately not enough).
- No teams please, only individuals. Also, automatically generated bids will be erased right away. I'm only interested in someone who actually has 5 minutes to read this :)
- We need at least 70hrs/month the first month, after that it might be pretty flexible depending on amount of work.
What we offer:
- We're looking & strongly prefer long term cooperation. I'm currently working with 2 other developers, both for over 1 year now.
- The opportunity to work on various gaming projects. We're currently dividing our time between mobile casual games and more mature projects which we're producing ourselves (see the image references).
- If you become part of the core team, the ability to influence which games we work on, as we're still small and everyone's voice is heard :)
- Flexible work schedule, in general it doesn't matter which hours you work, or which days, as long as the monthly hours are met.
- Growing hourly rate if you stick with us long enough (at least 1 year)
- Ultimately, our vision is to become producers of great game / VR / AR immersive content, contract work is currently our stepping stone.
If you want to join us on your journey, you're welcome!