Unity3D Sculpting Brush on Runtime!!!

Job ID: 36044334

Budget: $250 – $500 USD

Everything on the list will be on Runtime!

1- Move Brush
2- Smooth Brush
3- Inflate Brush
a) Activate Symmetry ( X and Topological)
b) Radius -Strength- Focal Shift Values of All the Brushes.
c) Add subdivision or remove the added one. ( only once!) just a Runtime visual! not editing Mesh.
d) Redo-Undo Brush History.
f) Save as a Blendshape

i shared the details on the UI_Sketch.jpg

I shared a video.
brush sensitivities should be as precise as in Zbrush.
https://drive.google.com/drive/folders/1Qhx32UC4rGgWYXbT2lfDRy4YkE717Iwt?usp=sharing