Unity 2D Puzzle Game with Multi-Language Support
Budget: $30 – $250 USD
I have a fully developed Unity 2D game. The game will need to support multiple languages.
Key Requirements:
- Proficient in Unity with a focus on 2D game development.
- Experience in creating PC games.
- Knowledge of implementing multi-language support in games.
- Understanding of puzzle game mechanics and design.
- Ability to deliver quality work within a set timeline.
Project Requirement Details:
Unity Version: 2020.3.36f1
1. Modify Code:
The energy value for each level can be adjusted through a configuration file. There are a total of 100 levels. The configuration should look like this:
Level1:120
Level2:100
...
When playing rock-paper-scissors with the competing farmer, sometimes the "hand" icon appears, which should not happen. Please fix this issue.
2. The game should support 12 languages:
Simplified Chinese
English
French
German
Spanish (Spain)
Japanese
Korean
Polish
Portuguese (Brazil)
Russian
Traditional Chinese
Italian
Identify all English words and phrases used in the game. Use ChatGPT to translate these into the other 11 languages. In total, there will be 12 languages. Put these phrases into a configuration file.
Implement a language selection option in the settings menu. After switching the language, the interface should display the corresponding language.
The default language can be set in the configuration file. Once the default language is set, the game should display the corresponding language when it starts.
The project budget does not exceed $100.
Please share relevant examples of your previous work, particularly any multi-language games or puzzle games you've developed.
Key Requirements:
- Proficient in Unity with a focus on 2D game development.
- Experience in creating PC games.
- Knowledge of implementing multi-language support in games.
- Understanding of puzzle game mechanics and design.
- Ability to deliver quality work within a set timeline.
Project Requirement Details:
Unity Version: 2020.3.36f1
1. Modify Code:
The energy value for each level can be adjusted through a configuration file. There are a total of 100 levels. The configuration should look like this:
Level1:120
Level2:100
...
When playing rock-paper-scissors with the competing farmer, sometimes the "hand" icon appears, which should not happen. Please fix this issue.
2. The game should support 12 languages:
Simplified Chinese
English
French
German
Spanish (Spain)
Japanese
Korean
Polish
Portuguese (Brazil)
Russian
Traditional Chinese
Italian
Identify all English words and phrases used in the game. Use ChatGPT to translate these into the other 11 languages. In total, there will be 12 languages. Put these phrases into a configuration file.
Implement a language selection option in the settings menu. After switching the language, the interface should display the corresponding language.
The default language can be set in the configuration file. Once the default language is set, the game should display the corresponding language when it starts.
The project budget does not exceed $100.
Please share relevant examples of your previous work, particularly any multi-language games or puzzle games you've developed.