Unity Mobile RTS Developer
Budget: $8 – $15 AUD
I'm developing a 2D RTS-style game in Unity focused on ants and colony simulation. I'm working hands-on and have support from ChatGPT, but I need a Unity developer to act as on-call support to help me when I hit snags, debug issues, or implement specific functionality.
This role is perfect for someone who:
- Is confident in Unity 2D (TileMap, custom logic, digging systems, prefab management).
- Can communicate clearly via text chat (no calls needed).
- Is available a few times a week (flexible) for quick questions or help.
- Is okay with using placeholder assets and keeping things simple and functional.
- Enjoys solving challenges, teaching a bit, and collaborating.
Project Status:
We already have the basics set up:
- Queen ant spawns at player click
- Transition between Overworld and Nest View
- Manual digging system using TileMapLayers
- Placeholder Queen prefab and early nest logic
Your role will be to help improve or fix issues as they come up and occasionally implement small features that I'll guide with ChatGPT's support.
Budget & Expectations:
- $50 USD/week
- Up to 5 hours/week (ideally ~$10/hr range)
- Weekly tasks could include: bug fixing, implementing small systems, clarifying Unity behavior, or code review.
To Apply:
Please include:
1. A short intro and any relevant experience (Unity 2D preferred).
2. Your time zone and availability.
3. If you're comfortable working collaboratively with someone already building most of the game logic (and with ChatGPT guidance).
This role is perfect for someone who:
- Is confident in Unity 2D (TileMap, custom logic, digging systems, prefab management).
- Can communicate clearly via text chat (no calls needed).
- Is available a few times a week (flexible) for quick questions or help.
- Is okay with using placeholder assets and keeping things simple and functional.
- Enjoys solving challenges, teaching a bit, and collaborating.
Project Status:
We already have the basics set up:
- Queen ant spawns at player click
- Transition between Overworld and Nest View
- Manual digging system using TileMapLayers
- Placeholder Queen prefab and early nest logic
Your role will be to help improve or fix issues as they come up and occasionally implement small features that I'll guide with ChatGPT's support.
Budget & Expectations:
- $50 USD/week
- Up to 5 hours/week (ideally ~$10/hr range)
- Weekly tasks could include: bug fixing, implementing small systems, clarifying Unity behavior, or code review.
To Apply:
Please include:
1. A short intro and any relevant experience (Unity 2D preferred).
2. Your time zone and availability.
3. If you're comfortable working collaboratively with someone already building most of the game logic (and with ChatGPT guidance).