Unity FMOD Menu Audio Integration
Budget: ₹1,500 – ₹12,500 INR
I need a concise C# script that hooks FMOD into Unity 2020.3 and drives every audible element of the Tiny Tanks 3D main menu. All required audio assets are already organised in an FMOD Studio project; each clip has an event and parameter structure I’ll share (e.g. “UI/Navigate”, “UI/Confirm”, “Music/MenuLoop” with a “volume” parameter). Your job is to wire those events to Unity UI actions so that:
• navigating between buttons triggers the “UI/Navigate” sound
• confirming a choice fires “UI/Confirm”
• a seamless “Music/MenuLoop” starts on menu load and fades out when the scene is closed
Deliverables
1. Well-commented C# script(s) placed in a single folder, using UnityEngine & FMODUnity namespaces, ready to drop into Assets/Scripts.
2. A short README explaining any required bank loading, how to assign event paths in the Inspector, and where to expose parameters such as volume or music fade.
3. Quick test scene or prefab demonstrating the implementation so I can record a video for my final submission.
Acceptance criteria: the scene runs in Play mode without console errors, sounds trigger exactly once per UI action, and overall CPU usage stays negligible.
Tools likely involved: Unity 2020.3, FMOD 2.02+ integration package, C#.
This is my final coursework piece, so clean, easy-to-follow code and minimal setup steps are essential.
• navigating between buttons triggers the “UI/Navigate” sound
• confirming a choice fires “UI/Confirm”
• a seamless “Music/MenuLoop” starts on menu load and fades out when the scene is closed
Deliverables
1. Well-commented C# script(s) placed in a single folder, using UnityEngine & FMODUnity namespaces, ready to drop into Assets/Scripts.
2. A short README explaining any required bank loading, how to assign event paths in the Inspector, and where to expose parameters such as volume or music fade.
3. Quick test scene or prefab demonstrating the implementation so I can record a video for my final submission.
Acceptance criteria: the scene runs in Play mode without console errors, sounds trigger exactly once per UI action, and overall CPU usage stays negligible.
Tools likely involved: Unity 2020.3, FMOD 2.02+ integration package, C#.
This is my final coursework piece, so clean, easy-to-follow code and minimal setup steps are essential.
Related categories:
Mobile App Development
C# Programming
C++ Programming
Unity 3D
Game Development
Unity
FMOD
Game Programming