Need to utilise NodeJS modules inside of C# .NET
Budget: £20 – £250 GBP
I'm currently developing a game inside of the Unity game engine and I need to make use of this Javascript CAD software inside C# .Net framework: https://github.com/jscad/OpenJSCAD.org.
Basically what I need to do is pass a javascript file as the input to this library (this describes the 3D model), and have library convert it into an OBJ format and return the data back to my C# program as a string. This must all run in the .Net framework so when I export my project in Unity it will be able to run on different devices.
To do this I'm assuming I'll need a javascript interpreter such as Jint: https://github.com/sebastienros/jint
If you need anything clearing up or want to discuss things in more detail just let me know.
Basically what I need to do is pass a javascript file as the input to this library (this describes the 3D model), and have library convert it into an OBJ format and return the data back to my C# program as a string. This must all run in the .Net framework so when I export my project in Unity it will be able to run on different devices.
To do this I'm assuming I'll need a javascript interpreter such as Jint: https://github.com/sebastienros/jint
If you need anything clearing up or want to discuss things in more detail just let me know.