Multiplayer Tic Tac Toe Game Room in Unity 2D
Budget: $10 – $30 CAD
Below is my requirement i need to do for my client. he willl provide me github repo project where project is 70% done we need to fulfill thsese requirements below
In this lab assignment you are being challenged to scale your previously created system. You are being challenged to save, load and manage multiple parties. You must:
Save the party being displayed when the save party button is pressed.
When you save a party, you must associate with that party the name that the player has provided via the input field —-----.
Present to the player, via the drop down selection —-----, a complete list of their saved parties, listed by name.
When the player selects a party from the drop down list, load that party and present it to the player.
Delete the currently displayed party when the delete button is pressed.
Stand strong and proud, with no errors or undesirable functionality against the terror of all sorts of party name inputs being used by the player. Consider this, will your system crash if the player inputs a name which has a comma in it?
The project that you need to complete this lab has been included in your previous lab. The region of code located below your previous lab work will contain everything you need to do this lab. However!, to set up the UI and function calls for this lab, you must change the value of AssignmentConfiguration.PartOfAssignmentThatIsInDevelopment from 1 to 2. The declaration of this variable is located at the top of the region for this lab assignment.
Below that variable with the very long name, there is some sample code meant to aid you in this challenge. About the sample code:
Changing the value that the GetListOfPartyNames function returns and then calling GameContent.RefreshUI() will change the list of party names that is being displayed to the player. The RefreshUI function will use the list that the function provides.
—--…… add text after lab iteration is made to include name input field.-------
In this lab assignment you are being challenged to scale your previously created system. You are being challenged to save, load and manage multiple parties. You must:
Save the party being displayed when the save party button is pressed.
When you save a party, you must associate with that party the name that the player has provided via the input field —-----.
Present to the player, via the drop down selection —-----, a complete list of their saved parties, listed by name.
When the player selects a party from the drop down list, load that party and present it to the player.
Delete the currently displayed party when the delete button is pressed.
Stand strong and proud, with no errors or undesirable functionality against the terror of all sorts of party name inputs being used by the player. Consider this, will your system crash if the player inputs a name which has a comma in it?
The project that you need to complete this lab has been included in your previous lab. The region of code located below your previous lab work will contain everything you need to do this lab. However!, to set up the UI and function calls for this lab, you must change the value of AssignmentConfiguration.PartOfAssignmentThatIsInDevelopment from 1 to 2. The declaration of this variable is located at the top of the region for this lab assignment.
Below that variable with the very long name, there is some sample code meant to aid you in this challenge. About the sample code:
Changing the value that the GetListOfPartyNames function returns and then calling GameContent.RefreshUI() will change the list of party names that is being displayed to the player. The RefreshUI function will use the list that the function provides.
—--…… add text after lab iteration is made to include name input field.-------