Mount and blade 2 bannerlord dark lord mod commission

Job ID: 40215366

Budget: $250 – $750 USD

I need a standalone, minimal-dependency mod for Mount & Blade II: Bannerlord v1.3.14+ (War Sails DLC required) turning the player into a “Dark Lord” with a player-only evil undead faction. Core focus: Full necromancy system (battlefield/post-battle raise dead; village/city cemetery raise/bury) + comprehensive undead troops (zombies, draugr, skeletons, wraiths, death knights + undead pirates), custom armors/weapons/mounts (skeleton/wraith horses), and undead navy (wraith/skeleton ships).
Playstyle: Custom Lich King start. Raise endless tireless hordes (no food/pay). Conquer seas/lands with ghostly fleets. New campaigns only.
Inspirations:
• BUJ4A’s Undead Troops (skeletons/risen visuals): Nexus #9889
• Necromancer - BL1.3 (raise/bury mechanics)
• The Old Realms (Warhammer undead: ghouls→zombies/draugr, wraiths, vampires→death knights)
Technical Requirements:
• Minimal Dependencies: Harmony (patching), BLSE/ButterLib/UIExtenderEx/MCM (UI/settings). No heavy overhauls.
• Implementation: XML-heavy (troops/items/ships/spawns). Minimal C# DLL (necro hooks). MCM menu (raise chance 10-100%, horde limit 500-5000, keywords).
• Performance: Optimized for 1000+ horde (compact Ctrl+N view, no party crashes).
• Compatibility: 1.3.14+ War Sails verified. Vortex FOMOD installer.
Deliverables:
• Nexus-ready ZIP + install guide/hotkeys.
• Source code (GitHub repo for tweaks).
• Testing video (30-min playtest).
• Milestones: 1) Troops/tree (cheat recruit). 2) Necro mechanics. 3) Ships/mounts. 4) Polish/MCM.
Core Features:
1. Necromancy System (Priority 1)
Mechanic
Details
Battlefield Raise
Hotkey R on corpses → Raise 1-5 undead (skill-based: low=zombies, high=death knights). Green mist FX.
Post-Battle Raise
Loot screen: Auto-raise 20-70% corpses → Select/keep (upgrades via bury).
Cemetery Raise/Bury
Village/city elder dialogue: “Visit Necro Crypt” → Raise 10-50 (gold/renown cost); Bury horde (trash→elite bias). Horde limit.
Perks
Undead: No food/pay/tireless/morale. Decay timer (MCM toggle). Necromancy skill tree (MCM: mass-raise, elite bias).
2. Undead Troop Tree (6 Tiers + Pirate Variants)
Player culture “Necrofell” (skull banners). Recruit from cursed villages/raises.
Tier
Core Troop
Stats/Role
Pirate Variant
Mount
1
Zombie Recruit
40 HP, club (swarm)
Decrepit Cabin Boy (dagger)
-
2
Draugr Grunt
60 HP, icy axe (melee, cold resist)
Frostbite Raider (hook)
-
3
Skeleton Warrior
70 HP, bone sword/shield (fast)
Bone Corsair (cutlass)
-
4
Wraith Shade
50 HP, spectral scythe (flying speed, pierce)
Ghost Marauder (ethereal boarding)
Wraith Steed (ghost horse)
5
Zombie Brute
120 HP, flesh maul (shock)
Rot Captain (plague bomb)
Skeleton Horse
6
Death Knight
200 HP, lance/bardiche/plate (cavalry elite)
Lich Admiral (AOE)
Skeletal Charger
3. Custom Assets
• Armors: Rotted rags → bone plate → skull helms (XML reskins/tints).
• Weapons: Rusty clubs → scythes → bone lances (“cursed” DoT).
• Mounts: Skeleton Horse (bare bones), Wraith Steed (ghostly).
• Navy (War Sails):
• Ship
• Details
• Skeleton Cog
• Bone hull, skeleton crew (boarding).
• Wraith Galley
• Spectral sails, fast/invisible fog (raids).
4. Immersion
• Lich King hero start (undead model).
• Cursed villages (undead recruits/parties).
• Balance: Undead weak to fire/holy (MCM). Relations penalty vs. living.
• MCM horde overview (Ctrl+N enhanced). Dark heraldry.
Skills Required:
C# Programming, XML, Game Modding, Game Development, Unity 3D (for assets), Blender
Project Type: Fixed Price
Budget: $400 - $600 USD
Duration: 2-4 weeks
Experience Level: Expert