Map Auto Generation App using Unreal Engine and SDK
Budget: $8 – $15 USD
Hi, everyone!
We plan on accomplishing building such a large map in smaller building blocks using the features UE 5 provides for larger map world-building. We plan to establish a base map initially of my local area for testing. As the dashcam collects more GPS coordinates we will pass those coordinates to the ARCGis API and if we have not built that tile for those GPS coordinates we will add that portion of the map to the large world coordinates. This will eventually increase the map exponentially as more driving and more cameras are given out. So we build accurate building, road and elevation data with ARCGis and build that map in UE5. Our dashcam provides a accurate ground level data as a data layer in UE5 and updates this data layer daily to provide the most up to date information on the ground.
I will share detail document.
Thank you.
We plan on accomplishing building such a large map in smaller building blocks using the features UE 5 provides for larger map world-building. We plan to establish a base map initially of my local area for testing. As the dashcam collects more GPS coordinates we will pass those coordinates to the ARCGis API and if we have not built that tile for those GPS coordinates we will add that portion of the map to the large world coordinates. This will eventually increase the map exponentially as more driving and more cameras are given out. So we build accurate building, road and elevation data with ARCGis and build that map in UE5. Our dashcam provides a accurate ground level data as a data layer in UE5 and updates this data layer daily to provide the most up to date information on the ground.
I will share detail document.
Thank you.