Looking for Consultation for Multiplayer Unity Game Using Mirror -- 2
Budget: $50 – $0 CAD
We're working on a turn-based strategy game with a large amount of related data and seek advice in how to structure our network code in Mirror that is both efficient, easy to maintain, and expand upon.
Our game is a PC game (no mobile plans). We have taken a look at the documentation and training for Mirror and have found that it only provides basic information. We are looking for someone who has exeperience with the Mirror platform who can advise us on how to structure our game to work with the large amount of statistics and data that are the foundation of the game.
Please include your experience with Mirror in any replies.
Thanks for your time.
Our game is a PC game (no mobile plans). We have taken a look at the documentation and training for Mirror and have found that it only provides basic information. We are looking for someone who has exeperience with the Mirror platform who can advise us on how to structure our game to work with the large amount of statistics and data that are the foundation of the game.
Please include your experience with Mirror in any replies.
Thanks for your time.