Insider Info Trainer for WallStreet Raider

Job ID: 40569614

Budget: $10 – $80 USD

A fully-featured trainer/mod is required for WallStreet Raider that lets me play as an all-knowing market wizard. The tool must surface genuine-feeling insider intelligence well before the in-game clock delivers it, so every decision I make feels like it came straight from a confidential briefing.

Core intelligence feed
• Future stock and bond prices: show the exact figure or a definable range for any date I choose—next day, next month, or years out.
• Company-specific insider news: mergers, scandals, earnings surprises and any other headlines hours, days or months before the game posts them.
• Macro-event predictions: interest-rate moves, recessions, booms and policy shifts delivered in advance so I can position accordingly.

Trading automation & alerts
• Custom buy/sell triggers: I enter “Buy at $115” or “Sell between $160–200” and the trainer executes automatically.
• Real-time pop-ups or sound alerts for any flagged event or price.
• Detailed analytics dashboard that explains why each recommendation makes sense in the game’s economy.

Customisation & polish
All features need on/off toggles and adjustable lead-time sliders so I can dial how far in advance the information arrives. No god-mode cash injections or blunt price-setting cheats—just a feature-packed, data-driven edge that feels believable yet unbeatable.

Deliverables
1. Stand-alone trainer or mod DLL/EXE that hooks cleanly into the latest PC version of WallStreet Raider.
2. Easy UI for configuring insider feeds, alert types and auto-trade rules.
3. Documentation covering installation, hotkeys and a list of every insider data point exposed.
4. Two rounds of refinement after first build to ensure timing accuracy and stability.

Acceptance criteria
• Predictive data must match future in-game outcomes at the interval I set.
• Automated trades fire precisely at the user-defined prices/ranges.
• No crashes, memory leaks or corrupted save files after continuous 3-hour sessions.

Tool choice is flexible—C++, C#, Python with DLL injection, or any reliable approach that keeps the game stable. Source code delivery is preferred for future tweaks.

I’ll be actively testing, so a quick prototype with core prediction logic is the first milestone, followed by the full UI and automation layer.