GTA Online Controller Script Optimization
Budget: $30 – $250 USD
Project Description:
I am looking for a developer to help improve or rebuild a controller script for GTA Online PvP. The script is intended to run on Cronus Zen or Titan Two.
I currently have a base script that partially works, but it is not well structured and some functions interfere with each other. The goal is to create a cleaner, more modular, and stable script.
The main focus is improving sniper combat in PvP (on-foot combat). The script should help with consistent timing and controlled right-stick movement patterns while still allowing full manual aiming.
Main requirements:
- Clean and modular script structure
- Improved sniper quickscope timing
- Configurable right-stick micro movement patterns (RX/RY)
- Adjustable delays and values for easy tuning
- Separate functions so modes do not conflict with each other
- Ability to stop or disable features easily
The current script can be provided as a reference, but I am open to rebuilding it from scratch if that results in a cleaner and more efficient solution.
The goal is to create a stable and well-structured script that can be easily adjusted and improved over time.
I am looking for a developer to help improve or rebuild a controller script for GTA Online PvP. The script is intended to run on Cronus Zen or Titan Two.
I currently have a base script that partially works, but it is not well structured and some functions interfere with each other. The goal is to create a cleaner, more modular, and stable script.
The main focus is improving sniper combat in PvP (on-foot combat). The script should help with consistent timing and controlled right-stick movement patterns while still allowing full manual aiming.
Main requirements:
- Clean and modular script structure
- Improved sniper quickscope timing
- Configurable right-stick micro movement patterns (RX/RY)
- Adjustable delays and values for easy tuning
- Separate functions so modes do not conflict with each other
- Ability to stop or disable features easily
The current script can be provided as a reference, but I am open to rebuilding it from scratch if that results in a cleaner and more efficient solution.
The goal is to create a stable and well-structured script that can be easily adjusted and improved over time.
Related categories:
JavaScript
C# Programming
Software Architecture
Game Development
Programming
Game Testing