Fortnite UEFN Multiplayer Heist Island

Job ID: 40483609

Budget: $3,000 – $5,000 USD

I need a seasoned Unreal Editor for Fortnite creator to build a fast-paced “steal and collect” island set in a sleek modern city. The core loop is simple: squads break into landmark buildings, grab high-value items, and race them back to their team vault while rivals try to intercept the loot.

Key mechanics I want implemented include:
• Stealing interactions that feel purposeful—doors, safes, alarms, and timed extraction zones.
• A variety of collectible items with escalating point values so risk-reward decisions matter.
• Map-scattered power-ups that grant temporary speed boosts, shield bursts, or stealth to keep the action dynamic.

The game should be inspired by the gameplay loop of "Steal a Brainrot" but with a vault/heist theme. Players start with a small vault and earn cash over time. They can use their money to unlock better vaults, guards, security systems, safes, and valuable loot. Players can raid or steal from other players' vaults to earn additional rewards. Progression should feel addictive, with increasingly valuable loot and upgrades.

Features I would like:
• Multiplayer (10-20+ players)
• Save progress between sessions
• Leaderboards
• Vault ownership system
• Security upgrades and defenses
• Cash generation over time
• Stealing/raiding mechanics
• Custom UI
• Bright, polished Fortnite-style graphics

The island must comfortably host more than 20 players, with reliable matchmaking, seamless respawns, and clear scoreboard tracking. Visuals should lean into neon storefronts, rooftop shortcuts, and an easily readable mini-map so players always know where to sprint next.

Deliverables I’ll review for sign-off:
1. Playable UEFN island file with all mechanics wired through Verse or best-practice device scripting.
2. Custom lobby thumbnail, description, and discoverability tags ready for Epic submission.
3. One short gameplay clip (60–90 sec) showing a full match cycle for QA reference.

Once I confirm the core experience feels balanced and performance holds steady during full-lobby tests, we can polish audio cues and visual effects in a final pass. If you have portfolio links to similar large-lobby projects, feel free to share them when you bid.