FiveM Lua Script Executor
Budget: $10 – $30 USD
I’m looking for a developer who can build a lightweight command-line executor for FiveM that focuses solely on running Lua scripts. The tool should let me launch FiveM, pass a predefined script path or name through the console, and have that script injected and executed reliably in-game without manual intervention.
Because my day-to-day needs are straightforward, I only need basic customization: a small set of predefined Lua scripts hard-wired into the program (a simple config file or an internal array is fine). I’m not after a full mod menu or resource manager—just clean, dependable script execution from the terminal.
Key expectations
• Works on the current FiveM build and continues to function after minor updates.
• Command-line syntax as simple as fivemexec.exe <scriptName>.
• Clear console feedback so I can see when the script attaches, executes, or throws an error.
• Minimal footprint, no extra UI libraries; native C++, C# or comparable low-overhead approach preferred.
• Deliverables: compiled executable, source code, and brief instructions on adding or swapping the predefined scripts.
If this sounds like something you can turn around efficiently, let’s discuss your approach and timeline.
Because my day-to-day needs are straightforward, I only need basic customization: a small set of predefined Lua scripts hard-wired into the program (a simple config file or an internal array is fine). I’m not after a full mod menu or resource manager—just clean, dependable script execution from the terminal.
Key expectations
• Works on the current FiveM build and continues to function after minor updates.
• Command-line syntax as simple as fivemexec.exe <scriptName>.
• Clear console feedback so I can see when the script attaches, executes, or throws an error.
• Minimal footprint, no extra UI libraries; native C++, C# or comparable low-overhead approach preferred.
• Deliverables: compiled executable, source code, and brief instructions on adding or swapping the predefined scripts.
If this sounds like something you can turn around efficiently, let’s discuss your approach and timeline.