coding a game for a challenge -- 2
Budget: $15 – $25 USD
I’m a content creator and I’m ready to turn one of my crazier ideas into a fully-playable. The core of the project is to hard-code a fresh set of challenge rules, build brand-new towns, and script character interactions that guide players through the experience. I know the gameplay I want, but I have zero coding background, so I’m relying on you to handle the technical side.
All tools are on the table—whether you disassembly in C, classic ASM, or another proven ROM-hacking workflow, I’m happy to follow your recommendations as long as the end result runs flawlessly on standard GBA emulators and flashcarts.
Because this is a sizeable undertaking, I’m open to bringing on more than one developer if that speeds things up or allows specialists to focus on different areas. Clear communication, clean commits, and periodic play-test builds are essential.
Deliverables
• A patch (IPS or BPS) and source project that implements the custom rule system, new towns, and scripted interactions
• Setup instructions and brief technical documentation so future tweaks are possible
• At least two intermediate builds for play-testing and feedback before the final release
If you have a portfolio of previous Pokémon hacks or similar GBA projects, I’d love to see it. Let’s create a challenge the community won’t forget!
All tools are on the table—whether you disassembly in C, classic ASM, or another proven ROM-hacking workflow, I’m happy to follow your recommendations as long as the end result runs flawlessly on standard GBA emulators and flashcarts.
Because this is a sizeable undertaking, I’m open to bringing on more than one developer if that speeds things up or allows specialists to focus on different areas. Clear communication, clean commits, and periodic play-test builds are essential.
Deliverables
• A patch (IPS or BPS) and source project that implements the custom rule system, new towns, and scripted interactions
• Setup instructions and brief technical documentation so future tweaks are possible
• At least two intermediate builds for play-testing and feedback before the final release
If you have a portfolio of previous Pokémon hacks or similar GBA projects, I’d love to see it. Let’s create a challenge the community won’t forget!
Related categories:
C Programming
Linux
Game Design
Computer Security
C++ Programming
Game Development
Game Testing
Game Art