JUCE VST3 Windows Build Fix -- 2
Budget: $250 – $750 USD
I am looking for an experienced JUCE C++ developer to configure and build a VST3 plugin for Windows.
The plugin is fully implemented and working on macOS. It is built using the JUCE framework, with Bungee Library (bungee-audio-stretch) as a key third-party library used for audio processing and sound manipulation.
Currently, the plugin builds and runs correctly on macOS, but encounters issues on Windows. After porting the code to Windows and attempting to build it, the process resulted in build errors. Once those errors were resolved, the plugin builds successfully, but fails to load in the test DAW (Reaper).
The developer will be responsible for modifying and configuring the project so that the plugin:
- builds reliably on Windows, and
- works correctly at runtime, while ensuring we can continue to make ongoing changes and rebuild the plugin regularly on the Windows platform.
The plugin is fully implemented and working on macOS. It is built using the JUCE framework, with Bungee Library (bungee-audio-stretch) as a key third-party library used for audio processing and sound manipulation.
Currently, the plugin builds and runs correctly on macOS, but encounters issues on Windows. After porting the code to Windows and attempting to build it, the process resulted in build errors. Once those errors were resolved, the plugin builds successfully, but fails to load in the test DAW (Reaper).
The developer will be responsible for modifying and configuring the project so that the plugin:
- builds reliably on Windows, and
- works correctly at runtime, while ensuring we can continue to make ongoing changes and rebuild the plugin regularly on the Windows platform.
Related categories:
C Programming
C++ Programming
Debugging
Windows 8
Software Development
Audio Processing
JUCE
Software Engineering