Fix MMORPG Radar Tool -- 2
Budget: $250 – $750 USD
A recent game patch broke my in-house radar utility for a PC-based MMORPG. The program, written in a mix of C++ and C#, now refuses to launch; it either crashes at startup or hangs before the main window appears. All was stable before the update, so I suspect the patch shifted memory structures or introduced new anti-tamper checks, but I have not yet confirmed the exact cause.
I need someone comfortable debugging hybrid C++/C# desktop applications that hook into running games—memory reading, pointer scanning, WinAPI or DirectX overlays, that sort of work. Your task is to trace the failure, adjust any offsets or compatibility layers the patch disrupted, and get the radar loading reliably again on Windows.
Acceptance criteria:
• Application starts without crashing on the current live client
• Radar window renders and populates data exactly as it did pre-patch
• Source code changes are cleanly commented so I can follow future updates
I can supply the existing solution, symbols, and a test account for you to reproduce the issue. If you’ve handled post-patch breakages for game tools before, especially in C++/C#, this should be straightforward. Let’s get the radar back online.
I need someone comfortable debugging hybrid C++/C# desktop applications that hook into running games—memory reading, pointer scanning, WinAPI or DirectX overlays, that sort of work. Your task is to trace the failure, adjust any offsets or compatibility layers the patch disrupted, and get the radar loading reliably again on Windows.
Acceptance criteria:
• Application starts without crashing on the current live client
• Radar window renders and populates data exactly as it did pre-patch
• Source code changes are cleanly commented so I can follow future updates
I can supply the existing solution, symbols, and a test account for you to reproduce the issue. If you’ve handled post-patch breakages for game tools before, especially in C++/C#, this should be straightforward. Let’s get the radar back online.