PC First-Person Strategy Simulation
Budget: $250 – $750 USD
I’m creating a first-person strategy simulation exclusively for PC and am looking for a developer who can take the idea from concept to a playable prototype. The game must feel fully strategic—players should be making high-level, meaningful decisions—yet everything unfolds through a first-person lens, so smooth camera control and immersive interaction are essential.
Here’s what I need from you:
• Core gameplay loop designed and implemented, including resource management, AI-driven opponents, and win/lose conditions.
• First-person controls that remain intuitive even when issuing strategic commands.
• Clean, well-commented source code delivered in either Unity (C#) or Unreal Engine (C++/Blueprints); I’m flexible on engine choice if you justify the benefit.
• Placeholder art is fine for now, but the project structure should accommodate future asset swaps without re-coding.
• Short video or executable demo showcasing the prototype in action, plus a succinct write-up explaining mechanics, controls, and any known limitations.
Acceptance criteria:
1. Runs smoothly on a mid-range Windows 10 PC.
2. All planned mechanics function without critical bugs.
3. Clear separation between gameplay logic and presentation so future iterations are straightforward.
If this sounds like a challenge you’re eager to tackle, outline your approach, engine preference, and a rough timeline for delivering the prototype.
Here’s what I need from you:
• Core gameplay loop designed and implemented, including resource management, AI-driven opponents, and win/lose conditions.
• First-person controls that remain intuitive even when issuing strategic commands.
• Clean, well-commented source code delivered in either Unity (C#) or Unreal Engine (C++/Blueprints); I’m flexible on engine choice if you justify the benefit.
• Placeholder art is fine for now, but the project structure should accommodate future asset swaps without re-coding.
• Short video or executable demo showcasing the prototype in action, plus a succinct write-up explaining mechanics, controls, and any known limitations.
Acceptance criteria:
1. Runs smoothly on a mid-range Windows 10 PC.
2. All planned mechanics function without critical bugs.
3. Clear separation between gameplay logic and presentation so future iterations are straightforward.
If this sounds like a challenge you’re eager to tackle, outline your approach, engine preference, and a rough timeline for delivering the prototype.
Related categories:
C Programming
C# Programming
C++ Programming
Unity 3D
Game Development
Unreal Engine
Unity