PC First-Person Action Game
Budget: €250 – €750 EUR
My goal is to turn a fast-paced, first-person action concept into a fully playable PC title. The core ideas, narrative beats, and rough level flow are already sketched out; what I need now is hands-on production expertise to move from design document to a polished prototype—and ultimately a releasable game build for Windows.
You’ll be free to recommend the most efficient toolchain (Unreal Engine with Blueprints/C++, Unity with C# or another proven PC pipeline). Whichever engine you prefer, please be prepared to:
• Set up an optimized first-person controller with fluid movement, combat, and basic AI enemies.
• Build one vertical-slice level that showcases the main mechanics, visual style, and moment-to-moment pacing.
• Deliver both a Windows executable and the complete project source so I can continue iterating after this milestone.
I’ll supply concept art, design documents, and reference clips on request, plus rapid feedback during play-testing. Clear, commented code and documented Blueprints are essential, as I’ll be extending the project myself once the foundation is solid.
If creating tight, responsive action on PC is your specialty, let’s talk timelines and get this prototype sprint underway.
You’ll be free to recommend the most efficient toolchain (Unreal Engine with Blueprints/C++, Unity with C# or another proven PC pipeline). Whichever engine you prefer, please be prepared to:
• Set up an optimized first-person controller with fluid movement, combat, and basic AI enemies.
• Build one vertical-slice level that showcases the main mechanics, visual style, and moment-to-moment pacing.
• Deliver both a Windows executable and the complete project source so I can continue iterating after this milestone.
I’ll supply concept art, design documents, and reference clips on request, plus rapid feedback during play-testing. Clear, commented code and documented Blueprints are essential, as I’ll be extending the project myself once the foundation is solid.
If creating tight, responsive action on PC is your specialty, let’s talk timelines and get this prototype sprint underway.
Related categories:
C Programming
Game Design
C# Programming
C++ Programming
Unity 3D
Game Development
Unreal Engine
Unity