Finish Procedural Tile Map in MonoGame C#
Budget: £20 – £250 GBP
I'm looking for a skilled C# developer with experience in MonoGame to help me complete a procedural tile map. The main focus will be on generating a simple and abstract landscape with mountains, rivers, and forests.
Key Tasks:
- Completing the tile generation process to create a cohesive and engaging landscape
- Ensuring the generated landscape features (mountains, rivers, forests) are appropriately represented in a simple and abstract manner
Ideal Skills:
- Proficiency in C# and experience with MonoGame
- Knowledge of procedural generation techniques
- Ability to create simple and abstract representations of complex features
I started doing it my self then tried to get AI help which really messed it up ! ;-)
Key Tasks:
- Completing the tile generation process to create a cohesive and engaging landscape
- Ensuring the generated landscape features (mountains, rivers, forests) are appropriately represented in a simple and abstract manner
Ideal Skills:
- Proficiency in C# and experience with MonoGame
- Knowledge of procedural generation techniques
- Ability to create simple and abstract representations of complex features
I started doing it my self then tried to get AI help which really messed it up ! ;-)