ESP32 LVGL Implementation on Touch Displays
Budget: €30 – €250 EUR
I'm seeking a skilled developer for an LVGL implementation based on an existing design. This project will run on an ESP32 (we use ESP IDF) and utilize three independent 240x240 touch displays. Initially, I need the project set up in a Visual Studio environment, where hardware inputs should be emulated using keyboard controls.
The different icons on the screens based on a configuration, so the design should be flexible.
Just an example on the idle screen there maybe one or two rows, on the second screen there can be 2 to 6 icons...
Key Project Details:
- C language
- Use LVGL 9.2 for the implementation.
- Start with a small number of screens to test basic navigation and animations/transitions.
- Touch inputs for all three displays are independent.
- Apply a custom theme to the UI components.
The whole project consists of many screens with reusable parts and a menu system. If idle screen successfully developed, we can go further with the whole project.
All necessary icons are available in PNG format. Ideal candidates should have extensive experience with LVGL, ESP32, and Visual Studio, with the ability to create a custom UI theme.
The different icons on the screens based on a configuration, so the design should be flexible.
Just an example on the idle screen there maybe one or two rows, on the second screen there can be 2 to 6 icons...
Key Project Details:
- C language
- Use LVGL 9.2 for the implementation.
- Start with a small number of screens to test basic navigation and animations/transitions.
- Touch inputs for all three displays are independent.
- Apply a custom theme to the UI components.
The whole project consists of many screens with reusable parts and a menu system. If idle screen successfully developed, we can go further with the whole project.
All necessary icons are available in PNG format. Ideal candidates should have extensive experience with LVGL, ESP32, and Visual Studio, with the ability to create a custom UI theme.