[C++/Direct3D] Soft remove grass in function instead of total remove
Budget: €8 – €30 EUR
I'm in need of a well known Directx expert to help fix a bug in my c++ project.
Ideal Skills:
- Experience with Direct3D
- C/C++ Knowledge
My problem:
. i have a function which works well (auto generate grass ingame), but the whole matrics will be reset after a specific distance) - that part needs to re-write to keep auto generate grass depend on character pos and remove the grass, which are "back from me".
i will post the function in attachment and the part where it removes is here: "frustum.grassMatrices.pop_front();" -> this needs to rewrite.
Thanks for you time!
Ideal Skills:
- Experience with Direct3D
- C/C++ Knowledge
My problem:
. i have a function which works well (auto generate grass ingame), but the whole matrics will be reset after a specific distance) - that part needs to re-write to keep auto generate grass depend on character pos and remove the grass, which are "back from me".
i will post the function in attachment and the part where it removes is here: "frustum.grassMatrices.pop_front();" -> this needs to rewrite.
Thanks for you time!