Develop a 2D game based on CodeBlocks in C using Mingw library
Budget: £20 – £250 GBP
Hello,
i hope this message finds you well. i would like a simple 2D game developed in CodeBlocks - C - Mingw library.
You are required to design and implement a computer game which is based on the javelin throw
track and field event (see: https://en.wikipedia.org/wiki/Javelin_throw). As the player, you
control the force and elevation with which the javelin is projected across the field, after gaining
momentum by running within a predetermined runway area. The aim is to throw the javelin as far
as possible, accounting for other factors, such as the effects of wind. The game must take account
of the following:
●
the flight of the javelin must be subject to the effect of gravity;
●
the distance the javelin is thrown is used to calculate a score;
●
that the javelin was thrown whilst the thrower was still within the predetermined runway
area – otherwise the throw is invalid;
●
that the user can control:
o the speed at which the thrower runs
o the angle at which the javelin is thrown
o when to release (throw) the javelin
●
the game should keep a score of play over 6 throws;
●
incorporating sound into the game;
●
making use of both the mouse and keyboard to control the game
i hope this message finds you well. i would like a simple 2D game developed in CodeBlocks - C - Mingw library.
You are required to design and implement a computer game which is based on the javelin throw
track and field event (see: https://en.wikipedia.org/wiki/Javelin_throw). As the player, you
control the force and elevation with which the javelin is projected across the field, after gaining
momentum by running within a predetermined runway area. The aim is to throw the javelin as far
as possible, accounting for other factors, such as the effects of wind. The game must take account
of the following:
●
the flight of the javelin must be subject to the effect of gravity;
●
the distance the javelin is thrown is used to calculate a score;
●
that the javelin was thrown whilst the thrower was still within the predetermined runway
area – otherwise the throw is invalid;
●
that the user can control:
o the speed at which the thrower runs
o the angle at which the javelin is thrown
o when to release (throw) the javelin
●
the game should keep a score of play over 6 throws;
●
incorporating sound into the game;
●
making use of both the mouse and keyboard to control the game