Gaming Industry Research Project
Budget: ₹1,500 – ₹12,500 INR
The objective of the research project is to help with a document / white paper or a PPT to help answer some key questions regarding the console/VR gaming industry (mobile and desktop gaming are to be excluded from this study). Three sections are expected as part of this:
Industry Landscape
The deliverable should include a 2020/21 study of the gaming industry - revenues overall, revenues from top companies, how each of them make money, how many gamers are there - trend of gamers YoY, how much time is spent on gaming - time spent on gaming broken down by age, demographic. How much of gaming is done offline vs online. What is the game library size by different platform - Oculus vs XBOX vs PS vs Switch for example
Technologies used
What technology is used in XBOX, PS, Oculus, DayDream VR, Nintendo Switch (pretty much all consoles except mobile app gaming or desktop gaming).
Console-less gaming
With Google Stadia getting steam, would like to know more about other console-less players in the industry such as Amazon. What's their monetization strategy, how big is their game library etc.
Industry Landscape
The deliverable should include a 2020/21 study of the gaming industry - revenues overall, revenues from top companies, how each of them make money, how many gamers are there - trend of gamers YoY, how much time is spent on gaming - time spent on gaming broken down by age, demographic. How much of gaming is done offline vs online. What is the game library size by different platform - Oculus vs XBOX vs PS vs Switch for example
Technologies used
What technology is used in XBOX, PS, Oculus, DayDream VR, Nintendo Switch (pretty much all consoles except mobile app gaming or desktop gaming).
Console-less gaming
With Google Stadia getting steam, would like to know more about other console-less players in the industry such as Amazon. What's their monetization strategy, how big is their game library etc.