RPG Design: Quests and Turn-Based Combat

Job ID: 38209646

Budget: $25 – $75 USD

I'm seeking a game developer to create an enticing RPG game that will be available on PC and mobile platforms. This project will require:

- Designing and implementing a robust quest system to drive engagement and progress within the game.
- Integrating turn-based combat mechanics to underpin the gameplay and fuel the tension in each battle scene.

Experience in creating RPG games is preferred, specifically with designing quest systems and turn-based combat functionality. Please include examples of similar games you have developed in your proposal.

I want it to be a RPG game like World Zero with enemies. I want it to be a Classic theme game where there are 18 worlds representing the years Roblox was out. 2006-2024. The level system will be called "Days" max for each world 365 except for 2006, 2010, 2014, 2016, 2020, and 2024 which will be 366 due to leap year. When the player gets 365 or 366 days, the world, "Roblox" will be old enough to advance to the next year. Weapons should be exclusive to the world, or year they were made. Weapons from previous worlds can be brought to the next years ahead it.
Related categories: Coding Building Information Modeling