Web Game Token Development
Budget: $50 – $0 USD
I am building a browser-based game and need a blockchain-backed token that will act solely as the in-game currency. The token must be minted, distributed, and tracked seamlessly inside my existing web stack without affecting gameplay speed or UX.
Here is what I have in mind:
• Smart contract: an audited ERC-20 (or comparable) contract with mint, burn, and pause functions, plus a simple API endpoint I can call from the game server to award or deduct balances.
• Front-end hooks: lightweight JavaScript/TypeScript snippets so the game client can display wallet balance, confirm transactions, and handle signature prompts.
• Back-end endpoints: Node.js or Python micro-services that relay on-chain events to my player database, keeping off-chain stats and on-chain balances in sync.
• Clear documentation: setup instructions, contract addresses, and a quick integration guide for future updates.
Because this currency is for in-game purchases only—no governance or reward mechanics—I prefer tight control over supply and transaction fees close to zero; if a sidechain or Layer-2 is more practical than mainnet, I’m open to your suggestion.
Timeline is flexible; I’m focused on getting the architecture right rather than rushing. Let me know which chain you recommend, any past web-game integrations you’ve completed, and what milestones make sense so we can lock in a smooth rollout.
Here is what I have in mind:
• Smart contract: an audited ERC-20 (or comparable) contract with mint, burn, and pause functions, plus a simple API endpoint I can call from the game server to award or deduct balances.
• Front-end hooks: lightweight JavaScript/TypeScript snippets so the game client can display wallet balance, confirm transactions, and handle signature prompts.
• Back-end endpoints: Node.js or Python micro-services that relay on-chain events to my player database, keeping off-chain stats and on-chain balances in sync.
• Clear documentation: setup instructions, contract addresses, and a quick integration guide for future updates.
Because this currency is for in-game purchases only—no governance or reward mechanics—I prefer tight control over supply and transaction fees close to zero; if a sidechain or Layer-2 is more practical than mainnet, I’m open to your suggestion.
Timeline is flexible; I’m focused on getting the architecture right rather than rushing. Let me know which chain you recommend, any past web-game integrations you’ve completed, and what milestones make sense so we can lock in a smooth rollout.
Related categories:
PHP
JavaScript
Python
Node.js
Blockchain
Smart Contracts
API Development
Microservices