NFT Play-to-earn DAO tokenomics
Budget: $250 – $750 CAD
We're building a NFT trading card play-to-earn game.
L2 eth... probably avalanche chain.
We're looking for someone with experience developing the tokenomic model.
For example:
1. We'll be selling NFTs
- Avatar cards of various rarity/power
- Soldier cards of various rarity/power
- Powerup cards of various rarity/power
- Gas fees for low-level item purchases like these are paid by the user directly while they pay in chain-coin
2. We'll have a token(erc20) that fuels transactions in the game
- This token can be purchased for AVA/Chain-coin
- We will give a small amount of this token to new players to get started (play for free)
- Limit 1 new free character per wallet address
- Tokens given for free are not tradeable/stakeable
(user must have SPENT more than the initial free alotment before their account becomes able to trade/stake tokens)
- Accounts that do not exceed expenditure of initial free alotment (they will receive more 'free' tokens for winning/doing things but these wont count) will start to be taxed 10(?) tokens per day of inactivity
3. When a user does something in the game the saves state (win a battle, create a tournament) the transaction cost to update the chain (which we'd have to pay in avax/chain-coin) would be paid by the game's treasury.
- We'd charge the user in our ERC20 tokens for taking the action.
- The rate we charge would be determined by ???? (we could potentially have a 'current gas fee' value in the contract that is periodically updated by a an oracle... then based the token fee for each action on the value of our token vs value of avax/chain-coin and the current gas rate... plus some small amount to add to the treasury where we pull prizes from for other players/create yield for stakers
---
or do you see this working entirely different?
L2 eth... probably avalanche chain.
We're looking for someone with experience developing the tokenomic model.
For example:
1. We'll be selling NFTs
- Avatar cards of various rarity/power
- Soldier cards of various rarity/power
- Powerup cards of various rarity/power
- Gas fees for low-level item purchases like these are paid by the user directly while they pay in chain-coin
2. We'll have a token(erc20) that fuels transactions in the game
- This token can be purchased for AVA/Chain-coin
- We will give a small amount of this token to new players to get started (play for free)
- Limit 1 new free character per wallet address
- Tokens given for free are not tradeable/stakeable
(user must have SPENT more than the initial free alotment before their account becomes able to trade/stake tokens)
- Accounts that do not exceed expenditure of initial free alotment (they will receive more 'free' tokens for winning/doing things but these wont count) will start to be taxed 10(?) tokens per day of inactivity
3. When a user does something in the game the saves state (win a battle, create a tournament) the transaction cost to update the chain (which we'd have to pay in avax/chain-coin) would be paid by the game's treasury.
- We'd charge the user in our ERC20 tokens for taking the action.
- The rate we charge would be determined by ???? (we could potentially have a 'current gas fee' value in the contract that is periodically updated by a an oracle... then based the token fee for each action on the value of our token vs value of avax/chain-coin and the current gas rate... plus some small amount to add to the treasury where we pull prizes from for other players/create yield for stakers
---
or do you see this working entirely different?