project nigtmare nixis
Budget: $25 – $50 USD
I have finished concept art for a vicious creature and I’m looking for a skilled Blender artist to turn it into a production-ready asset for Unreal Engine. The final model has to feel genuinely frightening, with a clear horror vibe—razor-sharp teeth, menacing claws, and the hight of the monster being 8,10 tall are all mandatory. Beyond those key points, silhouette, and surface detailing as long as the result still matches the core look of my artwork.
This must be a hand-crafted piece: no AI-generated geometry, textures, or animations. Clean topology, proper UVs, and PBR texture sets (base-color, normal, roughness, natrual and unatrul, AO) are required so I can drop the asset straight into Unreal without extra fixing. If you choose to rig it for a simple idle pose that would be a plus, but the priority is a solid, game-ready mesh.
Deliverables
• Original .blend file with non-destructive modifiers
• Exported FBX tested in Unreal Engine
• 4K PBR texture maps in PNG or TGA
Once the creature looks terrifying on my end and imports to Unreal without issues, the project is complete.
This must be a hand-crafted piece: no AI-generated geometry, textures, or animations. Clean topology, proper UVs, and PBR texture sets (base-color, normal, roughness, natrual and unatrul, AO) are required so I can drop the asset straight into Unreal without extra fixing. If you choose to rig it for a simple idle pose that would be a plus, but the priority is a solid, game-ready mesh.
Deliverables
• Original .blend file with non-destructive modifiers
• Exported FBX tested in Unreal Engine
• 4K PBR texture maps in PNG or TGA
Once the creature looks terrifying on my end and imports to Unreal without issues, the project is complete.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Unreal Engine
Blender
3D Rigging