L4D2 Zombie & Survivor Conversion

Job ID: 40233326

Budget: $10 – $30 USD

I already have a fully-rigged 3D model in GLB format and I want to turn it into two separate Left 4 Dead 2 add-ons: one that replaces a common infected (zombie) and another that replaces a playable survivor. The model itself is in good shape, but it lacks a proper UV layout and texture map—right now there’s only a flat texture file. I need someone who can:

• Unwrap or re-project the UVs and create clean texture maps that match the existing artwork
• Retarget or confirm the rig for Source Engine skeletons (infected and survivor each need their own)
• Compile the model, materials and animations into L4D2-ready .mdl files, package them into separate .vpk add-ons, and test them in-game
• Provide any QC scripts, source files and brief step-by-step notes so I can tweak or update the mod later

If you’re comfortable with Blender, Crowbar, StudioMDL, VTFEdit and the usual Source modding toolchain, this should be straightforward. I can supply the GLB and texture immediately; I’ll handle all gameplay balancing once the models import cleanly.