WebGL-Ready 3D Model
Budget: $30 – $250 USD
I need the best face that still runs in WebGL”
Sculpt & texture head in CC4 (SkinGen + Dynamic Wrinkles) .
Use CC4 decimator → 25 k head / 50 k body triangles.
Bake textures to 2 k maps (baseColor, normal, ORM).
Export glTF through CC4 Blender Auto-Setup → Blender glTF exporter.
In Three.js load with GLTFLoader; enable meshopt compression → ~30 MB total.
Use Draco + meshopt compression → 70 % smaller GLB.
Sculpt & texture head in CC4 (SkinGen + Dynamic Wrinkles) .
Use CC4 decimator → 25 k head / 50 k body triangles.
Bake textures to 2 k maps (baseColor, normal, ORM).
Export glTF through CC4 Blender Auto-Setup → Blender glTF exporter.
In Three.js load with GLTFLoader; enable meshopt compression → ~30 MB total.
Use Draco + meshopt compression → 70 % smaller GLB.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Blender
Three.js
3D Graphic Design