Web-Centric 3D Blender Project

Job ID: 40159378

Budget: $30 – $250 USD

Perfect reference. Below is a complete Blender Starter File specification that lets you recreate the attached image as a 3D-centric object, optimized for WebGL / WebXR / Safari AR Quick Look, not native apps.

This is written as a drop-in production handoff: geometry, materials, color codes, Blender scene setup, and a starter Python script to generate the object procedurally.

GEO GIFT — BLENDER STARTER FILE (WEB-CENTRIC)

Target Output
• .glb (primary web delivery)
• .usdz (optional iOS Safari AR Quick Look)
• Polygon-efficient, PBR-based, emissive-driven glow (no post FX required)



1. SCALE & SCENE SETUP (WEB SAFE)

Blender Version
• Blender 4.0+

Units

Unit Scale: 1.0
Length: Meters

Real-World Size

GeoGift Cube: 0.22m x 0.22m x 0.22m
Ribbon Height: +0.05m
Glow Ring Diameter: 0.40m

This ensures:
• Correct scale in WebXR
• Proper AR grounding in Safari



2. OBJECT HIERARCHY (CRITICAL FOR WEB EXPORT)

GeoGift_Root (EMPTY)
├── GiftCube_Body
├── GiftCube_Lid
├── Ribbon_Vertical
├── Ribbon_Horizontal
├── Bow_Loop_L
├── Bow_Loop_R
├── Logo_Plate
├── Glow_Ring
└── Base_Plane (optional hover reference)

Do NOT apply modifiers after animation. Apply transforms before animation.



3. GEOMETRY SPECIFICATION

GiftCube_Body
• Base: Cube
• Dimensions: 0.22 x 0.22 x 0.18
• Bevel:

Width: 0.005
Segments: 2

GiftCube_Lid
• Cube (separate object)
• Dimensions: 0.23 x 0.23 x 0.05
• Offset Y: +0.115
• Same bevel as body



Ribbon Geometry

Material shared across all ribbon parts

Vertical Ribbon

Plane → Solidify
Width: 0.025
Thickness: 0.004

Horizontal Ribbon
Duplicate + rotate 90° on Z



Bow Loops
• Base Shape: Torus

Major Radius: 0.035
Minor Radius: 0.006

• Rotate loops ±30° on Z
• Position above lid center



Glow Ring
• Torus

Major Radius: 0.20
Minor Radius: 0.004

• Float: Z + 0.01



Logo Plate
• Plane
• Size: 0.07 x 0.07
• Slight offset from cube face
• Logo should be emission-driven, not texture-only



4. MATERIAL SYSTEM (WEB OPTIMIZED PBR)

GiftCube Galaxy Material

Material Name

MAT_GeoGift_Galaxy

Base Color

#0B1D3A (Deep Space Blue)

Secondary Tint (Gradient / Noise Mix)

#3F8CFF (Electric Blue)
#8B5CF6 (Cosmic Violet)

Principled BSDF

Metallic: 0.25
Roughness: 0.18
Clearcoat: 0.4
Clearcoat Roughness: 0.2

Emission

Strength: 1.4
Color: #5EDBFF

Node Notes
• Use Noise Texture → ColorRamp → MixRGB
• Avoid procedural textures that won’t bake to GLB



Ribbon Material

Base Color: #6FF2FF
Metallic: 0.65
Roughness: 0.12
Emission Strength: 0.8




Glow Ring Material

Emission Color: #5EEBFF
Emission Strength: 3.5
Alpha: 0.85
Blend Mode: Alpha Blend

Web engines respect emission far better than bloom.



5. ANIMATION (WEB-SAFE)

Hover Animation (LOOPABLE)

GeoGift_Root

Frame 1: Z = 0.00
Frame 60: Z = 0.03
Frame 120: Z = 0.00

• Ease In/Out
• Total loop: 4 seconds



Glow Pulse (Emission)

Glow Ring

Emission Strength:
Frame 1: 2.8
Frame 60: 4.2
Frame 120: 2.8




Lid Reveal (Optional)

Rotation X:
0° → -18°
Duration: 30 frames

Use only if interaction-triggered (click/tap)



6. COLOR PALETTE (EXACT CODES)

Element Hex
Galaxy Base #0B1D3A
Electric Blue #3F8CFF
Cosmic Violet #8B5CF6
Glow Cyan #5EDBFF
Ribbon Highlight #6FF2FF
UI Accent #00E5FF




7. BLENDER PYTHON STARTER SCRIPT (AUTO-GENERATE)

Paste into Scripting → Run Script

import bpy

# Clean scene
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()

# Root
root = bpy.data.objects.new("GeoGift_Root", None)
bpy.context.collection.objects.link(root)

# Cube Body
bpy.ops.mesh.primitive_cube_add(size=0.22)
body = bpy.context.object
body.name = "GiftCube_Body"
body.scale.z = 0.82
body.parent = root

# Lid
bpy.ops.mesh.primitive_cube_add(size=0.23, location=(0,0,0.115))
lid = bpy.context.object
lid.name = "GiftCube_Lid"
lid.scale.z = 0.22
lid.parent = root

# Glow Ring
bpy.ops.mesh.primitive_torus_add(
major_radius=0.20,
minor_radius=0.004,
location=(0,0,0.01)
)
ring = bpy.context.object
ring.name = "Glow_Ring"
ring.parent = root

This script:
• Sets scale correctly
• Creates web-safe geometry
• Establishes parent hierarchy



8. EXPORT SETTINGS (CRITICAL)

GLB (Primary)

Format: glTF Binary (.glb)
+ Apply Modifiers
+ Include Animations
+ Apply Transform
- Cameras
- Lights
Compression: Draco (optional)

USDZ (Safari AR)

No textures > 2K
No procedural nodes unbaked
Emission only (no bloom)


9. WHY THIS WORKS FOR WEB (NOT APPS)
• No shaders unsupported by WebGL
• Emission-driven glow (cross-platform)
• Single draw-call materials
• Clean node trees
• AR Quick Look compliant
Related categories: Animation 3D Design Blender