200 Vehicle 3D Models Preparation
Budget: $10 – $30 USD
Job: Prepare 200 3D Vehicle Models
I need 200 vehicle 3D models in .glb format cleaned and prepared in Blender.
Models must be downloaded from free sources such as Sketchfab, Free3D, TurboSquid, CGTrader, etc.
Vehicle Types
Sedan — 48
SUV / Crossover — 40
Hatchback — 20
Truck / Pickup — 20
Sports car / Coupe — 19
Jeep / Off-road — 15
Minivan — 10
Van (cargo/commercial) — 9
Station wagon — 9
Bus — 6
Semi truck — 4
Total — 200
For Each Vehicle
Open the model in Blender and perform the following:
1. Clean up
Delete everything that is not the vehicle:
• background
• floor / ground plane
• sky dome
• people or characters
• any extra objects
2. Rename ALL materials to ONLY these 4 names
wheel — tire, rim, brake disc, hub cap
light — headlight, taillight, fog light, indicator, light cover
glass — windshield, side windows, rear window
body — everything else (paint, chrome, plastic, grille, bumper, interior, seats, etc.)
If a material is shared between a window and a headlight, split it and assign the correct material.
If any part has no material, create one and assign the correct name.
Every face must have a material.
3. Center the vehicle
Move the vehicle to world origin (0,0,0).
The bottom of the tires must sit on the ground plane (Z = 0).
4. Normalize size
Scale the vehicle so the longest side equals 4 units.
Apply the scale (Ctrl+A → Scale).
5. Direction
All vehicles must face the same direction.
Quality Requirements
• Realistic vehicles only (no cartoon/toy models)
• Closed meshes (no holes or missing parts)
• All wheels touching the ground plane
• Poly count 50k – 500k faces
• All textures embedded in the .glb
• No external texture files
• No duplicate or overlapping geometry
Final Deliverable
200 .glb files
File names:
car_001.glb
car_002.glb
…
car_200.glb
All models must be:
• cleaned
• centered
• normalized
• facing the same direction
• materials named wheel / light / glass / body only.
I need 200 vehicle 3D models in .glb format cleaned and prepared in Blender.
Models must be downloaded from free sources such as Sketchfab, Free3D, TurboSquid, CGTrader, etc.
Vehicle Types
Sedan — 48
SUV / Crossover — 40
Hatchback — 20
Truck / Pickup — 20
Sports car / Coupe — 19
Jeep / Off-road — 15
Minivan — 10
Van (cargo/commercial) — 9
Station wagon — 9
Bus — 6
Semi truck — 4
Total — 200
For Each Vehicle
Open the model in Blender and perform the following:
1. Clean up
Delete everything that is not the vehicle:
• background
• floor / ground plane
• sky dome
• people or characters
• any extra objects
2. Rename ALL materials to ONLY these 4 names
wheel — tire, rim, brake disc, hub cap
light — headlight, taillight, fog light, indicator, light cover
glass — windshield, side windows, rear window
body — everything else (paint, chrome, plastic, grille, bumper, interior, seats, etc.)
If a material is shared between a window and a headlight, split it and assign the correct material.
If any part has no material, create one and assign the correct name.
Every face must have a material.
3. Center the vehicle
Move the vehicle to world origin (0,0,0).
The bottom of the tires must sit on the ground plane (Z = 0).
4. Normalize size
Scale the vehicle so the longest side equals 4 units.
Apply the scale (Ctrl+A → Scale).
5. Direction
All vehicles must face the same direction.
Quality Requirements
• Realistic vehicles only (no cartoon/toy models)
• Closed meshes (no holes or missing parts)
• All wheels touching the ground plane
• Poly count 50k – 500k faces
• All textures embedded in the .glb
• No external texture files
• No duplicate or overlapping geometry
Final Deliverable
200 .glb files
File names:
car_001.glb
car_002.glb
…
car_200.glb
All models must be:
• cleaned
• centered
• normalized
• facing the same direction
• materials named wheel / light / glass / body only.
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Design
Blender
3D CAD
3D Visualization
3D Graphic Design
3D Art