Use Blender to create a model of a museum style base (that will be 3D printed) to hold and display a specific object
Budget: $30 – $250 USD
I want to create a model in Blender of a customized base stand that will be 3D printed in resin. The base stand will hold an object in place for display. I have shown a few examples of similar bases I have seen that are used to display mineral specimens (See 'Sample base.png' and 'Sample base 2.png'), which is exactly what I am looking to achieve here.
The depression at the top of the base is where the object should fit snugly for display (see 'Sample base - top view with depression.png').
The stage I am currently at is that I have carried out photogrammetry with a set of photos in Meshroom to create the impression. I can provide the two files I have if you take this project - 'base 2CL.blend' and 'texturedMesh.obj'. I do not have a blender file for the actual design of the base itself but the design should be a bevelled rectangle, with text on the front (and a small logo or text on the back) and my impression in the top face - again just like in the pictures you can see.
Notes:- The impression is taken in sand as this provides enough accuracy for this purpose, but since the top is not flat, the top layer needs to "shaved off". The intersecting lines forming the inner rectangle you can see in the sand serve two purposes: to show where the positioning of the impression relative to the edges of the top of the base should be (see 'Object impression.png') and to show the approximate size of the top of the base, and the point at which the 45-degree bevel should begin. Text needs to be added to the front of the base (placeholder text is fine for now). The front view for this model is the side where the ruler is placed. The overall height of this base should be 2cm. As the base will be 3D printed in resin (on a 50 micron accuracy printer), it should use a vented honeycomb infill to save resin (see 'Sample base - underside with honeycomb vented infill.png').
Follow-up work later after the initial design passes: I will require follow-up tutorial(s) via zoom on how I can recreate this model myself – such as changing the dimensions, editing the text, and how I can place the impression on the top of the model and have everything scaled correctly.
The depression at the top of the base is where the object should fit snugly for display (see 'Sample base - top view with depression.png').
The stage I am currently at is that I have carried out photogrammetry with a set of photos in Meshroom to create the impression. I can provide the two files I have if you take this project - 'base 2CL.blend' and 'texturedMesh.obj'. I do not have a blender file for the actual design of the base itself but the design should be a bevelled rectangle, with text on the front (and a small logo or text on the back) and my impression in the top face - again just like in the pictures you can see.
Notes:- The impression is taken in sand as this provides enough accuracy for this purpose, but since the top is not flat, the top layer needs to "shaved off". The intersecting lines forming the inner rectangle you can see in the sand serve two purposes: to show where the positioning of the impression relative to the edges of the top of the base should be (see 'Object impression.png') and to show the approximate size of the top of the base, and the point at which the 45-degree bevel should begin. Text needs to be added to the front of the base (placeholder text is fine for now). The front view for this model is the side where the ruler is placed. The overall height of this base should be 2cm. As the base will be 3D printed in resin (on a 50 micron accuracy printer), it should use a vented honeycomb infill to save resin (see 'Sample base - underside with honeycomb vented infill.png').
Follow-up work later after the initial design passes: I will require follow-up tutorial(s) via zoom on how I can recreate this model myself – such as changing the dimensions, editing the text, and how I can place the impression on the top of the model and have everything scaled correctly.