Ultra-Realistic Mojito Glass Model
Budget: $10 – $30 CAD
I need a photorealistic mojito glass built in Blender and delivered as a single, ready-to-use GLB. The model must be created at real-world scale and hold up to close-up inspection, so every element—glass, ice cubes, lime or lemon slice, mint sprig, straw, liquid—should look exactly as it would on a bar counter.
Core requirements
• High-precision detailing: ice cubes and lemon slice need individual geometry and subtle imperfections, not merely textured cubes or planes.
• PBR materials: the glass must carry realistic refraction and reflection; liquid, fruit, and ice should each have their own correct subsurface and roughness values so they pop under lighting.
• Lighting: set the scene with a clean natural-daylight HDRI so reflections feel authentic; no dramatic studio or bar lighting tricks.
• Real-world scale: model the glass to true dimensions (≈14 cm tall is typical) so the exported GLB drops correctly into AR or web viewers without resizing.
• Optimised topology: keep the polygon count sensible for interactive use while preserving the photo-real look.
Deliverables
1. mojito.glb — fully textured, properly scaled, lighting baked or otherwise preserved.
2. The native .blend file with all textures packed, so I can tweak if needed.
3. Two or three high-resolution stills (PNG or JPG) showing front, angled, and top views under the daylight setup for quick visual approval.
Acceptance check
• When I open the GLB in Windows 3D Viewer or any web-based viewer, mesh scale, normals, and materials should look exactly like your preview renders.
• No missing textures, misaligned UVs, or glass artifacts at glancing angles.
• Ice cubes and lemon slice show unique edges, air bubbles, and pulp details on a 2× zoom.
If you have recent examples of beverage or glassware work, a quick link will speed up the selection process. Looking forward to seeing this refreshing model come to life!
Core requirements
• High-precision detailing: ice cubes and lemon slice need individual geometry and subtle imperfections, not merely textured cubes or planes.
• PBR materials: the glass must carry realistic refraction and reflection; liquid, fruit, and ice should each have their own correct subsurface and roughness values so they pop under lighting.
• Lighting: set the scene with a clean natural-daylight HDRI so reflections feel authentic; no dramatic studio or bar lighting tricks.
• Real-world scale: model the glass to true dimensions (≈14 cm tall is typical) so the exported GLB drops correctly into AR or web viewers without resizing.
• Optimised topology: keep the polygon count sensible for interactive use while preserving the photo-real look.
Deliverables
1. mojito.glb — fully textured, properly scaled, lighting baked or otherwise preserved.
2. The native .blend file with all textures packed, so I can tweak if needed.
3. Two or three high-resolution stills (PNG or JPG) showing front, angled, and top views under the daylight setup for quick visual approval.
Acceptance check
• When I open the GLB in Windows 3D Viewer or any web-based viewer, mesh scale, normals, and materials should look exactly like your preview renders.
• No missing textures, misaligned UVs, or glass artifacts at glancing angles.
• Ice cubes and lemon slice show unique edges, air bubbles, and pulp details on a 2× zoom.
If you have recent examples of beverage or glassware work, a quick link will speed up the selection process. Looking forward to seeing this refreshing model come to life!
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Animation
3D Printing
Blender
3D CAD
3D Visualization