Stylized 3D Teen Character
Budget: ₹1,500 – ₹12,500 INR
Title: Stylized Indian Male Character (3D Sculpt + Game-Ready Mesh + Rig Only)
Description:
I need a stylized 3D character (Indian male, age ~19) for a short film.
Style: stylized realism
(Not cartoon, not hyper-real)
I already have a detailed design brief (PDF attached) — must be followed strictly.
---
What I need:
- High-quality sculpt (Blender or ZBrush)
- Clean retopology (game/animation ready mesh)
- Proper edge flow for face (important)
- UVs (optional but preferred)
- Full rig (body + basic face controls)
---
What I DO NOT need:
- No texturing
- No materials
- No rendering setup
Focus only on:
Form
Topology
Rig
---
Character requirements:
- Indian facial features (natural, not stereotyped)
- Slight stylization (subtle, not exaggerated)
- Clean silhouette (oversized jacket)
- Minimal, grounded design
---
Strict rules:
- No anime style
- No exaggerated proportions
- No “hero face” perfection
- No over-detailing
---
Deliverables:
- Final mesh (FBX + Blender/ZBrush file)
- Clean retopologized model
- Rigged character (ready for animation)
- Organized file structure
---
When applying:
- Send human character work only (no creatures)
- Must include stylized characters
- Show wireframe/topology if possible
---
Budget: 4-5k
Deadline: Flexible
If your work matches, I’ll share full references and continue long-term.
Description:
I need a stylized 3D character (Indian male, age ~19) for a short film.
Style: stylized realism
(Not cartoon, not hyper-real)
I already have a detailed design brief (PDF attached) — must be followed strictly.
---
What I need:
- High-quality sculpt (Blender or ZBrush)
- Clean retopology (game/animation ready mesh)
- Proper edge flow for face (important)
- UVs (optional but preferred)
- Full rig (body + basic face controls)
---
What I DO NOT need:
- No texturing
- No materials
- No rendering setup
Focus only on:
Form
Topology
Rig
---
Character requirements:
- Indian facial features (natural, not stereotyped)
- Slight stylization (subtle, not exaggerated)
- Clean silhouette (oversized jacket)
- Minimal, grounded design
---
Strict rules:
- No anime style
- No exaggerated proportions
- No “hero face” perfection
- No over-detailing
---
Deliverables:
- Final mesh (FBX + Blender/ZBrush file)
- Clean retopologized model
- Rigged character (ready for animation)
- Organized file structure
---
When applying:
- Send human character work only (no creatures)
- Must include stylized characters
- Show wireframe/topology if possible
---
Budget: 4-5k
Deadline: Flexible
If your work matches, I’ll share full references and continue long-term.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Game Development
Blender
3D Visualization
3D Art