20-Second Adventure Kid Animation
Budget: $30 – $250 USD
I’m putting together a short, 20-second cartoon made entirely in Blender and need an animator who can bring a child-aged human hero to life in a light-hearted adventure moment. Picture something upbeat and energetic—think a quick dash across a rickety bridge, or leaping over an imaginative obstacle—simple enough to fit inside a tight runtime yet lively enough to feel like a genuine mini-quest.
Here’s what I’m after:
• Your own stylised, fully-rigged child character (or an original rig built on a model I supply).
• Fluid keyframe animation that sells the sense of wonder and movement—no motion-capture shortcuts.
• A modest environment that supports the action without stealing the spotlight; hand-painted or toon-shaded assets are perfect.
• Final render at 1920 × 1080, 24 fps, delivered as an MP4 (H.264) plus the .blend file with all linked assets so I can tinker or repurpose later.
• Sound design isn’t mandatory, but if you can drop in light SFX or ambient music that enhances the adventure vibe, that’s a welcome bonus.
I’ll review rough blocking first, then spline/polish passes, and finally the rendered clip. Please mention any existing kid rigs or sample adventure shots you’ve done in Blender so I can gauge style coherence quickly. Looking forward to watching our young hero set off on this bite-sized journey!
Here’s what I’m after:
• Your own stylised, fully-rigged child character (or an original rig built on a model I supply).
• Fluid keyframe animation that sells the sense of wonder and movement—no motion-capture shortcuts.
• A modest environment that supports the action without stealing the spotlight; hand-painted or toon-shaded assets are perfect.
• Final render at 1920 × 1080, 24 fps, delivered as an MP4 (H.264) plus the .blend file with all linked assets so I can tinker or repurpose later.
• Sound design isn’t mandatory, but if you can drop in light SFX or ambient music that enhances the adventure vibe, that’s a welcome bonus.
I’ll review rough blocking first, then spline/polish passes, and finally the rendered clip. Please mention any existing kid rigs or sample adventure shots you’ve done in Blender so I can gauge style coherence quickly. Looking forward to watching our young hero set off on this bite-sized journey!
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Sound Design
Blender