3D Sculpture Modeling & Architectural Rendering
Budget: $250 – $750 USD
Job Title
3D Modeler + Renderer Needed — Proposal-Stage Public Art Sculpture (Rhino or Blender or grasshopper)
Job Description
We are seeking a skilled 3D modeler and renderer to support a proposal-phase public art project
The work involves creating a proposal-grade digital maquette of a sculptural cable knot form, based on an existing physical maquette, and placing it accurately within an architectural site context for a small set of rendered views.
This model does not need to be fabrication- or engineering-ready — it is intended to communicate form, scale, and site integration clearly for a jury submission.
Scope of Work
Modeling
Translate a physical maquette of a cable knot sculpture into a clean 3D model
Modeling should be curve-based (curves + sweeps / NURBS preferred)
Match overall proportions, density, and looping logic
Strand-level or fabrication detailing is not required
Context Integration
Place the sculpture model into an existing architectural site model
(DWG / RVT will be provided, or a simplified export)
Architecture is for context only, not detailed modification
Rendering
Produce 3–5 proposal-quality rendered views, such as:
Wide site context view(s)
Pedestrian / eye-level view(s)
One mid-range or detail-oriented view
Lighting and materials should read clearly but not imply final fabrication finish
Deliverables
Sculpture model:
Native file (Rhino .3dm or Blender)
Exported .fbx or .obj
Rendered images:
3–5 high-resolution JPG/PNG images
1–2 rounds of minor revisions included
Tools / Skills
Rhino + Grasshopper or Blender (preferred)
Experience with organic / sculptural / cable- or rope-like geometry
Ability to integrate models into architectural context
Strong rendering and visual composition skills
5-10 day turnaround
3D Modeler + Renderer Needed — Proposal-Stage Public Art Sculpture (Rhino or Blender or grasshopper)
Job Description
We are seeking a skilled 3D modeler and renderer to support a proposal-phase public art project
The work involves creating a proposal-grade digital maquette of a sculptural cable knot form, based on an existing physical maquette, and placing it accurately within an architectural site context for a small set of rendered views.
This model does not need to be fabrication- or engineering-ready — it is intended to communicate form, scale, and site integration clearly for a jury submission.
Scope of Work
Modeling
Translate a physical maquette of a cable knot sculpture into a clean 3D model
Modeling should be curve-based (curves + sweeps / NURBS preferred)
Match overall proportions, density, and looping logic
Strand-level or fabrication detailing is not required
Context Integration
Place the sculpture model into an existing architectural site model
(DWG / RVT will be provided, or a simplified export)
Architecture is for context only, not detailed modification
Rendering
Produce 3–5 proposal-quality rendered views, such as:
Wide site context view(s)
Pedestrian / eye-level view(s)
One mid-range or detail-oriented view
Lighting and materials should read clearly but not imply final fabrication finish
Deliverables
Sculpture model:
Native file (Rhino .3dm or Blender)
Exported .fbx or .obj
Rendered images:
3–5 high-resolution JPG/PNG images
1–2 rounds of minor revisions included
Tools / Skills
Rhino + Grasshopper or Blender (preferred)
Experience with organic / sculptural / cable- or rope-like geometry
Ability to integrate models into architectural context
Strong rendering and visual composition skills
5-10 day turnaround
Related categories:
3D Rendering
3ds Max
3D Modelling
3D Design
Lighting
Blender
Architectural Rendering
3D Visualization
Sculpture
Rhino 3D