Rigged Chameleon Mascot Model
Budget: $250 – $750 USD
I’m looking for a talented 3D artist to recreate our existing chameleon-style mascot as a fully rigged model, complete with an intuitive armature that drops straight into Blender. The rig should allow me to hit new poses quickly without wrestling weight-painting or control issues, as the character will be the face of our brand across web, print, and video.
Here’s what I need you to deliver:
• A high-fidelity 3D recreation that matches the reference artwork I’ll supply, including the exact color palette.
• A clean, Blender-friendly rig (IK/FK where sensible, facial controls if possible) so I can animate or simply pose the mascot in seconds.
• four wardrobe variations packaged as separate collections: three casual, one business casual. Textures must be PBR so lighting looks consistent in different scenes.
• A few example .blend files showing the character in distinct, natural poses to demonstrate the rig’s flexibility.
I’ll provide turnarounds, color callouts, and outfit sketches at project start. Accuracy to the source design is essential; stylised liberties are fine only where they enhance believability without shifting the mascot’s identity.
If you’re confident with character modeling, texturing, and rigging inside Blender—and you care about clean topology and animator-friendly controls—I’d love to see your portfolio and talk timelines.
Here’s what I need you to deliver:
• A high-fidelity 3D recreation that matches the reference artwork I’ll supply, including the exact color palette.
• A clean, Blender-friendly rig (IK/FK where sensible, facial controls if possible) so I can animate or simply pose the mascot in seconds.
• four wardrobe variations packaged as separate collections: three casual, one business casual. Textures must be PBR so lighting looks consistent in different scenes.
• A few example .blend files showing the character in distinct, natural poses to demonstrate the rig’s flexibility.
I’ll provide turnarounds, color callouts, and outfit sketches at project start. Accuracy to the source design is essential; stylised liberties are fine only where they enhance believability without shifting the mascot’s identity.
If you’re confident with character modeling, texturing, and rigging inside Blender—and you care about clean topology and animator-friendly controls—I’d love to see your portfolio and talk timelines.
Related categories:
Animation
Maya
3D Modelling
3D Animation
Blender
3D Rigging
3D Graphic Design
3D Art