Realistic High-Poly Humanoid Character Creation
Budget: $250 – $750 USD
Hi! I’m looking for a skilled Blender 3D artist to help build 3D character models and rigs for a serialized visual project (Dark Cloud universe). You’ll be responsible for:
• Creating clean base meshes (characters like Klaatu [a combat robot] and Dark Cloud [female heroine] assets)
• Topology suitable for rigging + animation
• Rig setup with functional deformation (basic body + facial controls)
• Delivering source files (Blender format .blend, UVs, textures)
• Iterative feedback integration with me
Requirements:
• Strong Blender modeling + topology + rigging experience
• Portfolio showing characters ready for animation
• Good communication (feedback loop with me as director)
Deliverables / Expectations:
• One fully rigged character model to start (scope TBD)
• Milestone structure with checkpoints for feedback
• Clear deliverables (files, naming conventions, versioning)
• Inclusive of revisions within reason
Budget & Timeline:
• Open to hourly or fixed pricing
• Please include your typical rates and estimated hours
How to Apply:
• Portfolio link / examples of similar work
• Short cover note on relevant experience
• Estimated timeline for first character
I'm currently learning Blender character modeling and rigging myself, but time constraits make it necessary for me to reach out. Looking forward to collaborating!
• Creating clean base meshes (characters like Klaatu [a combat robot] and Dark Cloud [female heroine] assets)
• Topology suitable for rigging + animation
• Rig setup with functional deformation (basic body + facial controls)
• Delivering source files (Blender format .blend, UVs, textures)
• Iterative feedback integration with me
Requirements:
• Strong Blender modeling + topology + rigging experience
• Portfolio showing characters ready for animation
• Good communication (feedback loop with me as director)
Deliverables / Expectations:
• One fully rigged character model to start (scope TBD)
• Milestone structure with checkpoints for feedback
• Clear deliverables (files, naming conventions, versioning)
• Inclusive of revisions within reason
Budget & Timeline:
• Open to hourly or fixed pricing
• Please include your typical rates and estimated hours
How to Apply:
• Portfolio link / examples of similar work
• Short cover note on relevant experience
• Estimated timeline for first character
I'm currently learning Blender character modeling and rigging myself, but time constraits make it necessary for me to reach out. Looking forward to collaborating!
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
Blender
3D Rigging
3D Visualization
3D Art