Realistic Fantasy Creature Rendering
Budget: $10 – $30 USD
I’m putting together a project that falls outside the usual product-modeling or architectural pipelines, and I need a fully realised 3D fantasy creature, rendered in a realistic style. You’ll take my rough sketches and reference notes and turn them into a polished, production-ready asset: detailed sculpt, clean topology, physically based textures, and high-resolution beauty renders from multiple angles.
The creature must look believable—think real-world anatomy, skin pores, and subtle surface variation—while still retaining its fantastical traits. I’m happy to review progress in stages (block-out, mid-res sculpt, texture pass, final lighting) so we can refine proportions and materials together.
Please deliver:
• Native scene file (Blender, Maya, or ZBrush + exported FBX/OBJ)
• 4K PBR texture sets (Base Color, Roughness, Metalness/Specular, Normal, AO)
• Five high-res still renders on a neutral background
• A short turntable animation (optional but appreciated)
If you’re comfortable with creature anatomy, displacement maps, and photorealistic lighting setups, I’d love to see your portfolio and timeframe.
The creature must look believable—think real-world anatomy, skin pores, and subtle surface variation—while still retaining its fantastical traits. I’m happy to review progress in stages (block-out, mid-res sculpt, texture pass, final lighting) so we can refine proportions and materials together.
Please deliver:
• Native scene file (Blender, Maya, or ZBrush + exported FBX/OBJ)
• 4K PBR texture sets (Base Color, Roughness, Metalness/Specular, Normal, AO)
• Five high-res still renders on a neutral background
• A short turntable animation (optional but appreciated)
If you’re comfortable with creature anatomy, displacement maps, and photorealistic lighting setups, I’d love to see your portfolio and timeframe.
Related categories:
3D Rendering
Animation
Maya
3D Modelling
3D Animation
3D Design
Blender
Game Art