Realistic Creature Character & Animation Assets
Budget: $250 – $750 USD
I am building a game-ready creature and need a skilled Blender artist to take it from concept to fully-animated asset. The model must read as a believable, physically accurate monster—think realistic anatomy, skin detail, and convincing materials—while remaining optimised for a real-time engine.
Scope of work
• Model and sculpt the creature in Blender, keeping a clean, low-poly game mesh with an efficient UV layout.
• Bake and paint high-resolution textures (colour, normal, roughness, metallic).
• Create a flexible rig with IK/FK controls that supports body movement, facial expressions and combat actions.
• Produce separate looping animations for:
– locomotion (idle, walk, run)
– facial emotion passes (snarl, roar, pain, etc.)
– core combat moves (melee strike, hit-reaction, death)
Acceptance criteria
1. Asset imports without errors into UE5/Unity.
2. Each animation is on its own non-overlapping timeline, rooted at origin, and seamlessly loops where appropriate.
3. Final delivery includes the .blend file, exported FBX with rig + animations, and 4K PNG texture maps.
If you thrive on creature work and can showcase similar realistic monsters in your portfolio, I’d love to see them and discuss scheduling the milestones.
Scope of work
• Model and sculpt the creature in Blender, keeping a clean, low-poly game mesh with an efficient UV layout.
• Bake and paint high-resolution textures (colour, normal, roughness, metallic).
• Create a flexible rig with IK/FK controls that supports body movement, facial expressions and combat actions.
• Produce separate looping animations for:
– locomotion (idle, walk, run)
– facial emotion passes (snarl, roar, pain, etc.)
– core combat moves (melee strike, hit-reaction, death)
Acceptance criteria
1. Asset imports without errors into UE5/Unity.
2. Each animation is on its own non-overlapping timeline, rooted at origin, and seamlessly loops where appropriate.
3. Final delivery includes the .blend file, exported FBX with rig + animations, and 4K PNG texture maps.
If you thrive on creature work and can showcase similar realistic monsters in your portfolio, I’d love to see them and discuss scheduling the milestones.
Related categories:
Animation
Maya
3D Modelling
3D Animation
Game Development
Blender
3D Rigging
Game Art