Realistic Creature Character & Animation Assets

Job ID: 40438667

Budget: $250 – $750 USD

I am building a game-ready creature and need a skilled Blender artist to take it from concept to fully-animated asset. The model must read as a believable, physically accurate monster—think realistic anatomy, skin detail, and convincing materials—while remaining optimised for a real-time engine.

Scope of work
• Model and sculpt the creature in Blender, keeping a clean, low-poly game mesh with an efficient UV layout.
• Bake and paint high-resolution textures (colour, normal, roughness, metallic).
• Create a flexible rig with IK/FK controls that supports body movement, facial expressions and combat actions.
• Produce separate looping animations for:
– locomotion (idle, walk, run)
– facial emotion passes (snarl, roar, pain, etc.)
– core combat moves (melee strike, hit-reaction, death)

Acceptance criteria
1. Asset imports without errors into UE5/Unity.
2. Each animation is on its own non-overlapping timeline, rooted at origin, and seamlessly loops where appropriate.
3. Final delivery includes the .blend file, exported FBX with rig + animations, and 4K PNG texture maps.

If you thrive on creature work and can showcase similar realistic monsters in your portfolio, I’d love to see them and discuss scheduling the milestones.