Realistic 3D Character Modeling

Job ID: 40490808

Budget: ₹1,000 – ₹5,000 INR

I’m producing an animation film and need a lifelike 3D character built from the ground up. You will receive approved concept art and reference sheets; your task is to turn them into a fully detailed, production-ready model that can stand up to close-ups on screen.

Because the character will be animated, clean quad topology is essential, as are well-laid UVs and texture sets that hold up under cinematic lighting. I work primarily in Blender and Maya, but I’m happy to import from ZBrush, 3ds Max or Houdini if that’s where you prefer to sculpt. Substance Painter or Mari-based texturing is also welcome as long as final maps come through clearly.

Deliverables
• High-resolution sculpt
• Retopologised low-poly mesh (.FBX or .OBJ)
• UVs and 4K PBR texture maps (BaseColor, Roughness, Normal, Displacement)
• Simple turntable render or Marmoset viewer for quick review

Please include a link to past realistic characters you’ve modeled for animation so I can gauge style and technical finish. If you’re comfortable adding a basic deformation rig, let me know and we can discuss that as a separate milestone. I’m ready to start as soon as I find the right artist.