Realistic Character Face Replication
Budget: $30 – $250 CAD
I will supply a clean base mesh together with high-resolution photo references, and I need the face on that model to match the reference as closely as possible in a realistic style. The job covers sculpting, refining topology where necessary, and delivering a production-ready head with clean UVs and textures.
The likeness has to nail these key areas:
• Detailed eyes and brows
• Distinct cheekbones
• Unique nose shape
Please work directly on the file I provide (OBJ/FBX; let me know if you prefer another format). Software choice is up to you—ZBrush, Blender, Maya, Substance Painter, or a comparable pipeline—as long as the final asset imports back into my existing scene without issues.
Deliverables at hand-off:
• Updated 3D head model with the refined likeness
• Separate, neatly labeled texture maps (albedo, normal, roughness at 4K)
• A brief note on any non-destructive layers or modifiers left active
Send a link or small compilation of past work on realistic head sculpts or likeness projects so I can gauge fit. I will review submissions as they come in and move quickly to hire.
The likeness has to nail these key areas:
• Detailed eyes and brows
• Distinct cheekbones
• Unique nose shape
Please work directly on the file I provide (OBJ/FBX; let me know if you prefer another format). Software choice is up to you—ZBrush, Blender, Maya, Substance Painter, or a comparable pipeline—as long as the final asset imports back into my existing scene without issues.
Deliverables at hand-off:
• Updated 3D head model with the refined likeness
• Separate, neatly labeled texture maps (albedo, normal, roughness at 4K)
• A brief note on any non-destructive layers or modifiers left active
Send a link or small compilation of past work on realistic head sculpts or likeness projects so I can gauge fit. I will review submissions as they come in and move quickly to hire.
Related categories:
3D Rendering
Maya
3ds Max
3D Modelling
3D Design
Blender
3D Visualization
3D Art