Realistic Blender Character Animations
Budget: €30 – €250 EUR
I have a fully rigged game character waiting in Blender and I’m looking for a skilled animator who can breathe realistic life into it. The moves I need right now are a polished walk cycle, a run cycle that feels weighty, a natural jump, a smooth crouch, and a convincing attack. Everything should loop cleanly so I can drop the actions straight into my game engine without extra cleanup.
Realism is the guiding style—body mechanics should feel grounded, with believable weight shifts and follow-through. You’re welcome to start from motion-capture or key everything by hand, but the final curves must remain editable inside Blender.
Please work directly in the current Blender release, name each Action clearly, and keep the rig untouched so retargeting isn’t required later.
Deliverables
• Updated .blend file with each animation stored as a separate Action
• FBX (or glTF) exports of every move, ready for Unity/Unreal import
• Quick viewport playblasts/gifs for review and sign-off
I’ll give prompt feedback at each milestone to keep the process smooth and fast. If this sounds like a good fit, let’s get animating!
Realism is the guiding style—body mechanics should feel grounded, with believable weight shifts and follow-through. You’re welcome to start from motion-capture or key everything by hand, but the final curves must remain editable inside Blender.
Please work directly in the current Blender release, name each Action clearly, and keep the rig untouched so retargeting isn’t required later.
Deliverables
• Updated .blend file with each animation stored as a separate Action
• FBX (or glTF) exports of every move, ready for Unity/Unreal import
• Quick viewport playblasts/gifs for review and sign-off
I’ll give prompt feedback at each milestone to keep the process smooth and fast. If this sounds like a good fit, let’s get animating!
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
Unity 3D
3D Design
Blender
3D Rigging