Photorealistic Female 3D Model
Budget: €30 – €250 EUR
I need a lifelike, full-body 3D model of a specific woman, recreated faithfully from the reference photos I’ll provide. The asset is destined for real-time use, so visual realism must be balanced with efficient, animation-ready geometry.
Scope of work
• Sculpt and model the entire body and face so the proportions and facial likeness match the photos exactly.
• Work natively in Blender; sculpting elsewhere and retopologising in Blender is fine as long as the file opens flawlessly in Blender 3.x.
• Produce clean quad topology—no ngons, tidy edge loops, and an optimized poly-count suited for Unreal Engine.
• Author high-quality PBR textures (skin, eyes, hair) with base color, normal, roughness, metallic, and SSS maps.
• Provide a full-body skeletal rig, including fingers, in either A- or T-pose to enable basic animation and game-engine retargeting.
• Export the finished model as FBX or GLB; the file must import into both Blender and Unreal without broken materials.
Deliverables
1. Rigged 3D model (FBX / GLB)
2. All 4 K texture maps
3. Optional unrigged mesh for future edits
4. Quick viewport turntable or screenshots demonstrating likeness and wireframe quality
I’ll supply high-resolution front, side, and three-quarter reference photos along with any proportion notes you may need. Please include examples of previous realistic human characters—especially those proven in real-time engines—when you respond. I’m aiming for a clean, photoreal asset we can drop straight into our virtual AI influencer pipeline.
Scope of work
• Sculpt and model the entire body and face so the proportions and facial likeness match the photos exactly.
• Work natively in Blender; sculpting elsewhere and retopologising in Blender is fine as long as the file opens flawlessly in Blender 3.x.
• Produce clean quad topology—no ngons, tidy edge loops, and an optimized poly-count suited for Unreal Engine.
• Author high-quality PBR textures (skin, eyes, hair) with base color, normal, roughness, metallic, and SSS maps.
• Provide a full-body skeletal rig, including fingers, in either A- or T-pose to enable basic animation and game-engine retargeting.
• Export the finished model as FBX or GLB; the file must import into both Blender and Unreal without broken materials.
Deliverables
1. Rigged 3D model (FBX / GLB)
2. All 4 K texture maps
3. Optional unrigged mesh for future edits
4. Quick viewport turntable or screenshots demonstrating likeness and wireframe quality
I’ll supply high-resolution front, side, and three-quarter reference photos along with any proportion notes you may need. Please include examples of previous realistic human characters—especially those proven in real-time engines—when you respond. I’m aiming for a clean, photoreal asset we can drop straight into our virtual AI influencer pipeline.
Related categories:
3D Rendering
Maya
3D Modelling
3D Animation
3D Design
Blender
3D Rigging
Character Illustration