Photoreal 3D Decanter Animation
Budget: $10 – $30 USD
I need a full-360° photorealistic render of a “glass blaster” decanter that feels so tangible viewers will want to reach through the screen and pour a drink. The vessel is 85 % filled with a rich amber spirit that should swirl convincingly as the decanter rotates. Every ripple, bubble, and meniscus change matters, so liquid simulation must look physically correct and light-responsive.
Because I selected a realistic style with highly detailed glass texture, I expect sharp caustics, clean refractions, and subtle chromatic dispersion—no cloudiness, no shortcuts on Fresnel reflections. The glass itself carries micro-scratches and thickness variations that catch the light. All of this happens in a dark, moody environment: the decanter floats just above a sleek glass bar table while distant neon street signs throw colored highlights across the scene. Think glossy reflections on the tabletop and soft bokeh from the neon to give the shot depth.
Camera work:
• A slow, uninterrupted 360° orbit that keeps the decanter centered.
• Two or three punch-in macro passes to showcase surface detail and liquid movement.
Deliverables:
• 1× 360° turntable video, 10–15 s, 4 K (MP4 or ProRes).
• 2–3 close-up clips, 3–5 s each.
• 3 high-resolution stills (PNG or TIFF).
• Final scene file with textures and baked simulations (Blender, C4D, Maya, or Houdini—your choice).
I will sign off once the glass reads perfectly clear with believable dispersion, the liquid feels viscous yet fluid, and the neon reflections dance across both surfaces without noise or flicker. If that fits your skill set, let’s make this decanter shine.
Because I selected a realistic style with highly detailed glass texture, I expect sharp caustics, clean refractions, and subtle chromatic dispersion—no cloudiness, no shortcuts on Fresnel reflections. The glass itself carries micro-scratches and thickness variations that catch the light. All of this happens in a dark, moody environment: the decanter floats just above a sleek glass bar table while distant neon street signs throw colored highlights across the scene. Think glossy reflections on the tabletop and soft bokeh from the neon to give the shot depth.
Camera work:
• A slow, uninterrupted 360° orbit that keeps the decanter centered.
• Two or three punch-in macro passes to showcase surface detail and liquid movement.
Deliverables:
• 1× 360° turntable video, 10–15 s, 4 K (MP4 or ProRes).
• 2–3 close-up clips, 3–5 s each.
• 3 high-resolution stills (PNG or TIFF).
• Final scene file with textures and baked simulations (Blender, C4D, Maya, or Houdini—your choice).
I will sign off once the glass reads perfectly clear with believable dispersion, the liquid feels viscous yet fluid, and the neon reflections dance across both surfaces without noise or flicker. If that fits your skill set, let’s make this decanter shine.
Related categories:
3D Rendering
Animation
3D Modelling
3D Animation
3D Design
Blender
3D Visualization
3D Studio Max